Hey guys, I'm one of those DMs who loves a good puzzle in a dungeon. A problem I've had once or twice was I made the puzzle a little too difficult and the party got VERY frustrated to the point they wanted to stop playing. I find it challenging to come up with something that is fun, interesting, and at the same time difficult enough to challenge them yet not take up 3 hours.
Probably the most successful puzzle I had was one from a cooperative dungeon pdf. I forget which one, but it had to deal with 6 statues, each with a riddle, and each holding a weapon with a word on it (an answer to one of the 6 riddles). You had to place the weapon on the statue with the correct answer. It was straightforward, fun, and it took the party a little bit to figure it out, but not too long. I thought it was a good balance.
So anyone have some good (or bad) puzzle stories? My worst as I said was the one riddle I had that was just toooooo cryptic. The group wanted to kill me!
Probably the most successful puzzle I had was one from a cooperative dungeon pdf. I forget which one, but it had to deal with 6 statues, each with a riddle, and each holding a weapon with a word on it (an answer to one of the 6 riddles). You had to place the weapon on the statue with the correct answer. It was straightforward, fun, and it took the party a little bit to figure it out, but not too long. I thought it was a good balance.
So anyone have some good (or bad) puzzle stories? My worst as I said was the one riddle I had that was just toooooo cryptic. The group wanted to kill me!