D&D 5E What will 5E D&D be remembered for?

Bringing back a great number of 2e player who had stopped playing years ago (20 yr hiatus for me).

The simplification of the rules and return to greater DM fiat also introduced D&D to a lot of new people who were more interested in shared role playing than just min/max tactics.

& 1e players. I stopped playing while my group was transitioning to 2e & the Forgotten Realms (almost 30 years for me).

Simplicity and easy to learn game system. My family and a hand-full of friends all picked it up fairly quickly and none have ever played any table top RPG before. My daughter even had a D&D sleep-over birthday party and taught her friends to play (& they all loved it)
 

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Thanks [MENTION=6790260]EzekielRaiden[/MENTION] for clarifying :)

Back on topic I think that that 5e will be remembered for being easy to start with (relatively easy rules, the free basic rules and a great Starter Set) and for having a good and probably sustainable business plan from the start. Another big thing I think it will be remembered for is the high amount of player input, such as the playtest and the UA-related surveys.
 

The Edition that you finally got to role play Filcho Buttins in middle earth and show all them orcs what Hobbit style, is all about?

The edition that created it's first actual Lich as Tolkien comes back from the dead to protest Hobbit Rapper-Bard "Fifty Copper's" new song " I fought Morder and all I got was this strange bitten off Finger".
 


The simplicity of character design and the game in general.

Also for failing to put DM fiat in the right places in regards to magic. Aka, letting DM decide when wild magic surge will happen instead of random rolling dice, or the "they just turn hostile afterwards" nonsense of some enchantment spells instead of leaving that to the DM to decide based on the social circumstances. I'm not angry that they messed it up. Just that they haven't bothered to errata the issue in over two years.
 
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0E for zaniness
1E for adventures
2E for settings and "story"
3E for crunchy crunch
4E for a divisively uniform play experience
5E for ease of play and accessibility
 

Simplicity; individuality (DM rulings = home brew elements baked in); rejuvenating lapsed players back to the game; Advantage/Disadvantage (see Simplicity).

But it all depends on timescale... "what's a 'tabletop' daddy?" "Quiet, son, or the cockroaches will hear us" "but daddy, what's a game?" "too late! They've heard us. Come on, kneel, say the anthem, "two legs bad, six legs good"".
 

I'm not sure. Always hard to tell what something's legacy will be while it's still "active". Currently, 5e strikes me as an edition WotC just....kinda did, and now treats it with a purposeful casual disdain. It almost feels like they created it solely to tell their awful, awful storylines (I find them flatly terrible, but to each their own).

Honestly I think it's legacy will be (to me); it just feels like it's missing something, but can't quite tell what that something is.
 

Permanently excising from the game the cancerous abomination that is the Warlord.
 

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