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D&D 4E What will be your 4e setting?


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I will probably go with Paizo's Pathfinder campaign and associated world for my standard DnD, and then I will hopefully get an opportunity to play or DM a Midnight 4e campaign (even if I have to convert it myself).
 

Moniker said:
Sword and Sorcery did a Ravenloft conversion for 3.5

Yeah, I know. Unfortunately, WotC pulled their license for some inexplicable reason. What I'm talking about, though, is licensing out the old settings for 4E, so that other publishers can put out 4E versions of Birthright, Dark Sun, Ravenloft, and so on.
 

Green Knight said:
Yeah, I know. Unfortunately, WotC pulled their license for some inexplicable reason. What I'm talking about, though, is licensing out the old settings for 4E, so that other publishers can put out 4E versions of Birthright, Dark Sun, Ravenloft, and so on.

Well, the contract was expiring and they simply chose not to renew it, since 4e was on their agenda, so whole new licensing agreements would probably have to be worked out. Also, Sword & Sorcery has been rather dead recently, so I'm not sure they'd have continued to put out new books for Ravenloft, even if they retained the license. I asked Ethan Skemp if there was any news about a S&S revival for 4e and he said they didn't have anything planned, but you never know.

As for my setting, come 4e... I might actually run an FR game for the first time if the post-Spellplague era tickles me enough, but otherwise it's work on adapting my homebrew setting over to 4e with metaplot updates from my last two campaigns in it.
 

jasonbostwick said:
Ptolus - a certain cosmological event in the campaign setting triggered its switch from 2e to 3e, and said event being reversed would be a perfect explanation of any changes necessitated by the edition switch to 4e.

Ptolus here too. I'm already using Arcana Evolved rules with Ptolus, so just about every encounter in the book needs tweaked for AE anyway, so doing so for 4e instead is no big deal.

On the other hand, I'm hoping, once Wizards finally gives us some 4e rule mechanics substance rather than just hot air, to convert AE classes to 4eAE, which means designing the talent trees, rebalancing some stuff, and hoping not breaking anything too badly so my players don't get frustrated with me tweaking too much as we go.
 

About to start a new homebrew campaign intended to take adavantage of just about every 3.x book and idea I have ever had. After that one wraps up 4e should be out and I should have had pleanty of time to get into it.

Right now it will likely be a "points of light" campaign set in a dark ages following the collapse of a powerful empire. The metaplot will involve the ongoing conflict between those of angelic blood and demonic blood and the various social institutions they support. Want to start the PCs as inhabitants of a fairly isolated region with only a small town and farming communities and move from a simple threat to that to larger issues of kingdom building and the destiny of the world. What I understand of the default setting (or lack thereof) for 4e should playinto this well. I may have to take some of the races or classes and tweak their flavor, but I don't suspect too much. I will know more one the preview books are out.
 

Rykaar said:
On the other hand, I'm hoping, once Wizards finally gives us some 4e rule mechanics substance rather than just hot air, to convert AE classes to 4eAE, which means designing the talent trees, rebalancing some stuff, and hoping I didn't break anything too bad so my players don't get frustrated with me tweaking too much as we go.

Inform them ahead of time that they're your playtesters. Works for my group, as I have a tendency of rebalancing mechanics during a game session when something broken jumps out at me.
 

FR!

We will start a new campaign but we're also converting an old FR campaign to 4E, so the FR are for sure to be taken as the first world.

Others might follow, but not very soon - I think.
 


Mourn said:
Well, the contract was expiring and they simply chose not to renew it, since 4e was on their agenda, so whole new licensing agreements would probably have to be worked out.

Plus, the line developers rather spectacularly blew the 3.5 conversion and alienated many of their best freelancers in doing it, so it's doubtful the line would have survived much longer even if they had kept the license. After all, they had a whole book finished that they decided wasn't worth the expense of publishing.
 

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