What will be your next campaign?

My next campaign if there is based on the premise that the players are practically immortal but they also have lost their memory. Every time they happen to die a tick mark tattoo shows up on their body.
 

log in or register to remove this ad

One of the newer players in our weekly group has been running Curse of Strahd, and that will be over in about 2 months, so I'm gearing up to run Tomb of Annihilation.

I'm still reading through the book, but I've read a lot of advice on running it, and I think I'm going to tweak a lot of things. I'm trying to figure out just how deadly I want it to be, what layers I want to add to the "death curse", where to start things (probably Baldur's Gate on the day a ship bound for Chult is departing), etc.
 


I just finished the first arc of my Ravnica game and am getting feedback about what the players would like to do for the next arc. They're either going to want to explore the untouched wilderness on the flip side of the plane, or they're going to want to consolidate their power in the city and push back against the Gruul-Golgari invasion. Or they might keep pulling from the deck of many things and totally change things even more. I'm honestly not sure.

My next game (probably late 2021) is either going to be a 5e conversion of Beyond the Wall with a lot of out-there rules changes, or a much more straight game of PF2. Still very up in the air, and will depend on what the players vote for.
 


For my home group, I am planning on running a few one-offs and mini-campaigns first (like Americana and The Spire), but I'm feeling something old school for my next long campaign - right now I'm thinking Labyrinth Lord or DCC RPG.

For my open table, we're going to be running a short campaign of The Dragon of Icespire Peak followed by a full campaign of Ghosts of Saltmarsh.
 


Not 100% sure yet. Started thinking about it because I need to switch late this summer. I run weekly and the current campaign is completely homebrew 5e D&D. I like to run campaigns from 1st - 20th, but even with our weekly runs we will be far short of that. I don't feel too bad about it because I did run this group from 1st - 20th with Dragon Heist / Dungeon of the Mad Mage before the current campaign.

I am taking on some more job responsibilities late this summer (it's a good thing) and with my high prep style continued homebrewing on a weekly basis just will not work. I probably will start one of the published campaigns - I'm leaning towards Descent Into Avernus.

In an ideal gaming world I would be running a WFRP campaign or an Ars Magica campaign. However, my group is locked on with 5e and I still enjoy it.
 

I'm getting into Roll20 for the first time, and once I get more comfortable with that I might try CoC or Dungeon World there. I have Fantasy Grounds too, but honestly I have not found it very intuitive or easy to use yet.
 


Remove ads

Top