Glade Riven
Adventurer
And I'm sure they know that, and will try to take it into account. Probably with Player's Handbook 2. Or it may depend on how much pull Monte has with the design direction.
One thing to keep in mind is that DDI has given solid feedback on what people like to play as and what options are commonly used. I would expect the Player's Guide would have the top 5 races (and maybe a couple classics to cover the bases), with a remix of core classes. 4e's Power Management replaced Resource Management in 3e, so I would expect 5e would back off of it a little bit. With the apparent success of the boardgames, I would actually expect that the "starter edition" would be framed in those terms, with the "Full Edition" as a true RPG.
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As would I. We can only hope that would be the case. I think that the design theory of GW2 can be seen as a shift away from many of the general assumptions of MMORPGs (i.e. "the Holy Trinity") that implicitly have their origins in D&D (i.e. "there must be a dedicated healer").I would love for some of the design theory behind Guild Wars 2 to be adopted for 5e.
So with the development of 5E going on, what do you think will influence its direction?
You could say they all ready did. In 3.5 you could construct your character like a Magic deck and 4E powers take many ques from magic cards themselves...