Mathew_Freeman
Adventurer
I reckon I'll be running H1, H2, H3 onwards, and working with the players between sessions to flesh out the campaign world.
Cmarco said:However, I'm currently looking at ways of removing some of the higher power NPCs from their comfortable positions, and making the PCs "center stage" again... any thoughts?
RangerWickett said:The idea I'm kicking around, inspired by fusangite, is to have each player start off by making a 30th level character. This is a god in a newborn world, and the gods each have something they want accomplished, but cannot do themselves. So they send their followers on a mission to explore the world and fulfill this task. However, some danger requires several gods to work together.
So the players also make 1st level PCs who are like cave men or primitive tribesmen coming out into a horrifying and mysterious world. And with the blessing of their gods, they go on a long adventure. If a PC dies, the god grants his power to another member of the same tribe and sends a replacement (same level, different personality, same goals -- easily sidesteps the problems a narrative faces when too many characters die off).
epochrpg said:It will begin with the party on one side of a 50' canyon-- and an army of bandits on the other side, pelting them with arrows. The fighter will turn, and run full tilt for the edge of the canyon, leaping the 50' chasm. Then he will shout, "ka... May...HA.. MAY... HA and level the entire bandit army with flaming boomerang sword strike. All that remains standing is the bandit leader-- a Dragon Born Warlord, who shouts, "Get up you apes! Attack!" And the enemies that had been out get up for one more assault. After that I say, "Okay guys, surprise round is over. Everybody roll initiative!"