What would be your be all end all roleplaying game?


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Be all and end all

For me, I don't think there could be a "be all and end all" game - I like switching games and systems, although I tend to favor a few when it comes to GMing.

I like the fun factor of d20, the transparency of BRP (Chaosium's system), the basic pool system from Aberrant, character generation from GURPS...etc.

As far as a setting that would make me look no further, I've gamed the longest (and run the most games) in the Forgotten Realms and CoC's Lovecraftian universe - but I can't think of any setting that I would ever play exclusively.

Interesting question, though.
 



What would be your be all end all roleplaying game?

"One that would turn the heads of beautiful women when I mention it aloud."

No wait, all rpgs do that already. I say I play D&D and they turn their heads away from me. Let me rephrase.

"One that would turn the heads of most women, in a positive way, so they find me instantly intriguing, exciting, and want to come over to start a conversation with me...........when I mention it aloud."

Okay, that sounds better.




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Disclaimer - the above is written for humor. It is in no way suggesting that beautiful girls are not to be found in the world of role playing games. Eye witness accounts confirm the existance of beautiful females engaged in role-playing games. Nor am I suggesting that it is impossible for a scenario to happen where a man does mention he plays RPGs and a woman within earshot is suddenly interested/intrigued by that man. Although there hasn't been any eye witnesses to such a scenario ever happening. However, lead scientists have theorized that it is possible. Participation in stores may vary. Void where prohibited.
 




*sigh* I wish WEGs d6 system got a better run. d6 Star Wars is/was one of my alltime favourite games and I always figured the system was flexible enough to adapt to a variety of settings. I like systems without classes and levels. It is just so simple and yet so elegant. On various occasions I figured I could adapt the rules to a D&D-style fantasy setting, but ultimately I'm too lazy.

Much as I quite like d20, it isn't really a system flexible enough to apply to many different genres and consequently I'm a little disappointed it has become the defacto industry standard.
 


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