What would be your be all end all roleplaying game?

There is no be-all end-all RPG for me

I used to think GURPS was it but I just like variety

OT a bit but if I had to take 3 games I would choose

GURPS realistic

Unisystem cinematic

D20 heroic

I am covered
 

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:) Welcome to the Boards, BigBastard! :)

Been playing D&D since 1974 and still consider it the best system even as it evolves. It certainly is the easiest one to use and find a game or other players. I try other systems as they come out (most of them, anyway) but I always wind up sticking with D&D in whatever its current version or form. :)
 


I suppose this is cheating, but when I've finished work on my Twilight homebrew system, that'll about do it for me. Twilight is based on my calculator-crushing Nocturne engine, which despite the mighty mathematical emphasis did everything I wanted it to, especially time management and completely freeform magic. Twilight has the advantage of merely requiring a handful of d6s to do anything, no calculator required.

If I can get the balance right, Twilight should also be able to use D&D stats with a minimum of interfacing. Plus it's completely classless. I'm writing the rules to handle anything, rather than providing a framework to hang hundreds of specific rules off, like D&D does. While that might not be good for a future in publishing, I know it's going to make for good playing.

But if we're talking about systems that exist, and are for sale, then d20 seems to make the most sense to me. It's not perfect, though.
 

Some good ones (even though the first two are only hypothetical at the moment ;)):

GURPS 4e
D&D 4e
Exalted
BESM
 


Darkness said:
Some good ones (even though the first two are only hypothetical at the moment ;)):

GURPS 4e
D&D 4e
Exalted
BESM

I'd buy BESM if my players could appreciate anime. Only one of them's seen Akira (and he doesn't like anything else), and another has watched a few episodes of Dragonball Z. No taste, these people. No taste at all. ;)

I'm still waiting for Dark Dungeons d20.
 

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