ivocaliban
Explorer
jolt said:Some good points here. I'll just reiterate the ones that apply to me.
Originally Posted by Droogie
...if Wotc fails to deliver on their goal of "faster, better, more refined", and instead replace all the old complexities with new ones.
Agreed. I'd like to add to this and say it would also turn me off if they go too far and oversimplify (e.g. all Wizards look identical).
Originally Posted by Celebrim
Flavor so intimately tied to game mechanics that a particular game world is virtually assumed by the text and conversion to different assumptions are difficult.
Absolutely. As a world builder this would be a big peeve for me.
Originally Posted by BryonD
If the ability to customize is reduced, then I am out.
You can have simple default methods for quickly building monsters and npcs without forcing cookie cutters on PCs and NPCs that the DM wants to develop. But it is also possible to just short cut into simplification with dumbing down. So far it isn't clear which way they are going...
Agreed. This sort of ties in with the previous two points.
Originally posted by WyzardWhately
If there's still weird stuff like Glassteel and long-duration Rope Tricks in there, I'm pretty much in. If it's all strictly combat-oriented, I'm out
Agree here as well. It's the weird stuff that makes magic feel unusual as opposed to just being the group's howitzer.
jolt
All of this goes for me, too, but add to it GregK's earlier comment about not yet seeing any reason to side for the new edition. I don't really like the assumption that 4e is somehow The One True Way and that the rest of us are rebelling against it. The way I see it, WotC should be convincing me that 4e is something I want and would enjoy...and so far they're not doing that.