Turjan
Explorer
I think they are easier for the DM, because the mechanical effects of freeform systems tend to be much more limited. The downside is that the player has to provide the flavour. In my experience, freeform systems tend to be a bit bland. The colourful magic system is one of D&D's most positive points IMHO.JVisgaitis said:Do you find that freeform magic systems are more difficult for a DM to handle?
I don't see the antagonism you construe here. Just think of the magic system of AU/AE. In principle, these are fixed spells like in D&D, with hightened and lessened effects in order to make it more flexible, and without the arcane/divine split. I loathe the arcane/divine split, because it breaks the D&D multiclassing system and does not make much sense to me. Arcane or divine magic should be a matter of flavour, nothing else. Again, AU/AE provide a good example for this.JVisgaitis said:Also, would you rather this be the sole solution for magic or would you rather see magic broken up into arcane, divine, and psionic?
As far as psionics go, I like to keep them separate - I prefer my settings to have either magic or psionics, not both at the same time. As far as mechanics are concerned, I'm easy, although I think a point-based system works best in this regard.