Throw on a template to the efreet from the DMG and you're good to go. You can add the sorcerer, fighter, or other templates as needed.
Fine.. but where is my wish? My point was not customization.. my point was what can do a particular edition compared to the other.
Moreover, as a kid starting to play D&D, I got an interest in Genie legends because of the game. Even assuming possible a Wish ritual, currently a kid playing 4th could not even conceive it just reading the Efreeti entry. Monster design should not only show, but even inspire.
(snip)
The more relevant issue is that rather than someone describing how they hit someone with their shield and send them flying, they'll just say that they are using "Solar Dragon Shield Slam" and roll some dice. But again - that is, at heart, a problem with player mentality more than the system. It is certainly something I wish WotC did more to discourage - or at least, presented more guidance for players and DMs on getting around it - but I don't think it is because shoving someone with your shield is more or less reasonable in either game.
Fair point... but I think my main point remains valid too: 3.5/PF has not mechanical obstacles for such things AND, in my opinion, is conceived with more inspiring (see Efreet above and below) even if more prone to be broken, mechanics.
I think your use of the term 'slightly' might be inaccurate - 4E supports a lot of different mechanics (often in rituals or utility powers), but something like Wish is in a completely different ballpark. We're talking about a magic that fundamentally rewrites the reality of the game - that's dangerous territory, and always has been. Equating WotC removing the most divisive spell in the game, with them removing all flavor from their monsters or mechanics, is a bit unreasonable to me.
Of course some spell needed a rework, as casting mechanics. Paizo did several things (even if could have be done more, but I played AD&D before 3.5 so my judgement could be.. grognard-y

). But FOR MY TASTES 4th edition designers went too far. Cannot speak for utilities but.. rituals were in 3.5 too, they wer called Incantations and are in the SRD. Moreover, 10 minutes casting time for a silence is like say to me "rituals are, you know, not intended to be ACTUALLY used").
I didn't "compared" the removal of spells and mechanics. I simply pointed out an example of putting balance as a priority, and the effects of it on the game.
In any case, 4E Efreeti - if you can bind them and demand a favor of them - still grant Wishes. They just don't do so by casting spells, they do so by having access to wealth and influence beyond a mortal's possible imagining!
I'm not sure how can this support a story of PC cleverness, wish twistings, power-hungry conjurers, and so on.
Which is to say, part of the 4E approach is to take truly game-changing elements and relocate them to the domain of the DM. Stuff that is tied to plot and DM judgement calls now falls firmly into it, rather than having mechanical restrictions.
A lot of people say this and -respectfully - always seemed strange to me. If wish and genies are powerful and dangerous, my call as a DM is needed. If they are limited to swing swords and spit flames, they is.. somewhat.. less need of me as a DM.. at least these are my feelings. Maybe I like to have troubles or my players are just too much good fellows
Which I admit - I'm not entirely a fan of. I'd like something a bit between the two, or simply more guidance on what certain enemies may be capable of outside of combat. And... sometimes WotC delivers. Not with every monster, but enough that I don't think 'avoiding flavorful concepts and mechanics' is 'unthinkable'.
Well, a matter of tastes.. if you enjoy your games, it's just right
I don't entirely think it fair to compare an advanced and customized creature to one right out of the book. You can customize creatures in 4E too. (And I find it a better process, in fact - I have never found monster advancement in 3.5 to actually work with the CR guidelines, though Pathfinder may have fixed that.)
3.5 CR breaks down after a while. PF, not enough experience at high levels, so I will see. But the guidelines in the Bestiary are REALLY good. If something in not in the advancement template or HD, the table will do the troubleshooting.
About the phane.. well, my feelings are opposite (as an example, I find needed for the story that players remain aged - makes the enemy more memorable.. and if they are really epic.. well, just find a quest for a fountain of rejuvenation!
@Scribble: point being, that, reading your post, seems that balance is a big priority... myslef, restrict the wishes of the Efreeti only to the fluff is really maim a monster.. take away something that makes it special. Destroy a whole story that could spring from a wish, a wish abuse, a clever rogue that found a bottle in a lost temple... is take away some magic, some inspiration from the game. From my game, from my tale.
And I don't think that this wish thing makes the Efreet more powerful in combat (in the case PC want to beat punches with him like with a fire giant). Unless it come out in a strange situation with humanoid allies of the genie. I wonder how could come useful a wizard alter self, a rogue disguise or a fighter intimidate in this instance.. see what I'm doing?