And again, I'm pointing out the kinaesthetics, and wizards not needing crossbows. Oh, and fighters being able to protect people.
Sorry, but you can have those things without mechanics leading setting.
I do.
See, I don't care that there might be uber housecats in 3e/Pathfinder -- the GM is
expected to resolve that problem (should it occur in-game) because the mechanics lead the setting. Only if the players cry Foul! because the GM prevents a cat from killing commoners (because it is opposed to common sense and common experience, i.e., the setting) is there a problem.
Moreover, I don't care if there are uber housecats in 3e/Pathfinder because, while I steal and convert their modules -- and 4e modules now -- I don't play those games.
And, yes, I am sure -- absolutely sure -- that RCFG has similar problems, but the GM is
expected to resolve that problem (should it occur in-game) because the mechanics lead the setting.
See above. And no one IIRC came up with a decent alternative to CAGI on the unrealistic power stakes.
Sure they did. And then the thread closed.
But, you should also accept that people who don't play 4e probably have better things to do than scour through the books looking for examples of problems. As with any system, the most obvious, easy to point at, problems get mentioned over and over. Not because there aren't any others --
lots of others, in any system -- but because "folks is lazy".
Again, if the DM was expected to rule that CaGI only worked when it made sense, within the context of the setting, that CaGI worked, I would be on your side here. I don't think it is incumbent upon the designers to figure out every way that a rule can be warped, nor do I think it possible. Or even desireable.....After all, that way the madness of 3e lies!
No. Give me a game where the basics are covered, and where the GM is encouraged to follow the logic of the setting over the mechanics. It might not be a good game for beginners (unless taught by others), but it qualifies more as a role-playing game, and less as a story-writing game, in my eyes.
I don't need a game to write stories.
YMMV.
My reaction was similar.
And it will be interesting to see where Dark Sun goes. Because it isn't the
ideas in 4e that don't do it for me (I can ban dragonborn as easily as I did halfdragons); it's the implementation. At its heart, there are some really, really good ideas in 4e. Change the design philosophy, and those ideas might even blossom into something I would agree is great.
That's why I have some hope for 5e.
And, probably, if 4e had been OGL, someone like Necromancer Games, Paizo, or Green Ronin would have created a version that pinged for me. And that allowed me to use the WotC materials in a way I liked. And that therefore gave WotC some of my RPG money (apart from what they've managed to glean from Underdark and a couple of modules).
The seed is there. But it is buried under too much "mechanics first" to grow. That could change. Heck, if I invested in reading the 4e houserules forum, there are probably enough ideas out there to change it already, if I cared to. (But, of course, that change would be disliked by others. And so it goes.....)
OTOH, RCFG is free except for my time, and the playtest group I am running includes folks who play 4e. Thus far, RCFG is unanimously more fun than 4e.
(Could be the GM though......

)
RC