I really think that 4th edition should have been more like a fantasy version of SW Saga. Sw Saga looks like a great system, but 4E seems to have many areas where the designers dropped the ball, namely excessive hp bloat of monsters and ultra-gamist elements like martial healing and divine challenge.
That is one of the reasons I was so jazzed about 4e. I thought (foolishly perhaps) that it would be a saga BASED game. I know people hate the video game analogy, but it is apparent the designers injected video game conventions into the design. For some people that is not bad. Healing surge being case in point, and marking is the aggromechanic. Roles have always been a part of D&D, but those four roles have been refined in the realm of video game design.
Fighters were not always your TANK for instance, they may have taken the scrapper role. A wizard was not always a controller, they might have taken the artillery role, etc.
Perhaps the market research showed this is what the younger crowd would recognize, I don't know. Point is WOTC is the flag ship of a hobby, and in the hobby market the customers may very well get angry at things that other lay customers would not.
Kind of scary to me: EVERYTHING I loved as a kid is now OWNED by hasbro:
D&D
Transformers (Always were)
STAR WARS toy line
Axis and Allies
Avalon Hill
GI JOE
Geez, I bet if it was still around they would have bought Mattel Electronics, of intellivision fame.
Sometimes I wonder if the big conglomerates are necessary better. When I buy chicken from a Community supported agriculture farm, it sure as hell tastes better than Purdue.
Don't know where any of that came from, I apologize.