I prefer toolkit approaches as well, but that's because I a grognard - for new or less experienced gamers, particularly in a genre ("Modern") that can mean so many different things to different people, it helps to have someplace to hang your hat at first.C. Baize said:Why choose a particular direction? I rather enjoy the toolkit technique.Ranger REG said:Perhaps, but what direction should WotC take the d20 Modern line toward?
I don't consider either Urban Arcana or Shadow Chasers to be "distinctly d20 Modern." Urban Arcana is "D&D with guns and cell phones," the campaign model intended to draw Dungeons and Dragons players to d20 Modern. Shadow Chasers is the nod to the Buffy/Angel crowd; Blood and Relics is for the Constantine fans. I'm not familiar with Pinebox.C. Baize said:Like Urban Arcana, or Shadow Chasers, or Blood and Relics, or Pinebox, or any of a number of other distinctly D20 Modern settings?Ranger REG said:IOW, while Greyhawk is distinctly D&D, you want a campaign setting that is distinctly d20 Modern.
I think Wizards of the Coast would probably drop the line altogether instead of "GURPSifying" it the way they are now, ninety-six pages at a time, if they weren't at least interested in selling d20 Modern. It does seem that their support is rather tepid, though.C. Baize said:Perhaps they don't see it as a viable selling point?Ranger REG said:Sure, I have no objection to that. Question is: why is WotC taking so long to develop one?
Too conservative, if you ask me.The Shaman said:WotC seems to follow a very conservative business strategy.
takyris said:Not to attack, but how is it bad? I haven't run into any problems with it in my game, but my players haven't tried to abuse it, so it's likely something I haven't seen.
I see your first point (Dazed even if you save) as somewhat countering the second. The reason it's hard to get to the massive damage threshold is that once you get there, you can take somebody out of the fight for a round automatically, even if you don't knock them out.
Aside from wanting weapons to easily cross over from D&D to d20 Modern, I totally agree with you on this. The system is different enough that I'd like to see weapons that play to the strengths of the system. There are some, but I'd like to see more. Like, say, NOT the tonfa.![]()
Ahem, as anyone who has ever studied it may know, the Elvish Lords of Car-Nig-Boln in the late Steel Era never put outposts in the Tilverton area, nor has the Goblin Ogliarchy of the Sneeziod Ilses of the Sea of Fallen Stars ever used assassins. Both of these were listed in your book in the timeline section.
AAIIIIIEEEEEEEEEE! NOOOOOOOOOO!Thanee said:Well, I would definitely remove the weird base classes and replace them entirely.![]()
I'm not sure why, but this always makes me smile.Thanee said:Bye
Thanee
Beyond simply putting out more, I think it needs to be fairly focused support.Warlord Ralts said:The biggest thing about writing d20 Modern is the following:
You have to heavily support it.
I'm sorry, but I disagree - it's different in some ways, but not as different, and certainly no more difficult, as some folks make it out to be.Warlord Ralts said:And writing a d20 Fantasy book, and writing a d20 Modern book are two different animals...[T]hings are a lot more difficult, when writing an adventure, for d20 Modern.
Like the noble's captain and men-at-arms, and the local militia?Warlord Ralts said:You have to take into account:
Police response.
Possibility of armed citizens.
The Modern equivalent of divination magic (both of which many adventure designers fail to account for adequately, I'll grant you...).Warlord Ralts said:The Internet.
All the King's wizards and all the king's champions?Warlord Ralts said:Federal Law Enforcement.
A cleric wind walking?Warlord Ralts said:Ambulance times.
The same thing happens with mid- and high-level magic - again, it's different, but not more difficult, IMX.Warlord Ralts said:You have the big showdown between the PC's and the Styrofoam Cyborg in the large computer labs of E.V.U.L. Inc. and the PC's first action is to hit the sprinkler, then the Halon system, choking out the Styrofoam Cyborg as he tried to access the mainframe.
Great. now your bad guy is dead, and the PC's didn't break a sweat.
That's pretty campaign-specific - there are places where non-player characters in a fantasy setting might care very much.Warlord Ralts said:Plus, in D&D, if you stab some orc in the face in the slums, nobody usually cares.
Again, the same could be true in a fantasy game - a lawful evil society might have no problem executing the vigilante as easily as it would the child-murderer.Warlord Ralts said:If your Strong Hero kicks an evil hobo to death whose been skinning school children to make himself hand puppets, he's now on the run from the law.
I agree that there is tremendous diversity, but I see that as a strength of Modern gaming, rather than a weakness.Warlord Ralts said:Too many gaming groups run waaaaay too different d20 Modern games. I don't think I've EVER seen the same two types of games in two different gaming groups.
Yes, but there is no fantasy setting that I know of that has as much background information, available largely free of charge, as the real world.Warlord Ralts said:And writing a setting for d20 Modern is a lot more work, a lot larger investment in time, research, effort, etc than writing a setting for d20 Fantasy. With fantasy, people can handle it if there isn't much detail on the lands. You could probably get away with detailing an area only the size of Oregon for your first product.
Teleport does the same thing, though in Modern you can make an adventure out of the plane ride itself - like divination, this is an area that's a challenge for some fantasy adventure authors as well.Warlord Ralts said:With d20 Modern, you have to account for the whole world. Mainly due to travel times. In D&D it will take the characters week to go from Waterdeep to Daggerdale, with all kinds of encounters.
Getting from Seattle to NYC is a plane ride.
I'm sorry, but I disagree - it's different in some ways, but not as different, and certainly no more difficult, as some folks make it out to be.
The Shaman said:AAIIIIIEEEEEEEEEE! NOOOOOOOOOO!![]()
The basic classes are a big part of what I love about d20 Modern - I think they strike the right balance between point-based systems and class-as-profession.
I'm not sure why, but this always makes me smile.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.