mythusmage said:
Umbran, have you ever been in the wilderness? For even a weekend? Not in a camper or RV, but 'roughing it'. Backpack and sleeping bag and food cooked over an open fire. No contact with the outside world, none at all.
Yep. Spent from age 11 to age 18 in the Boy Scouts (and a fewyears in the Cubs before that). Went camping almost every month, even in winter, with only what I could carry on my back. Even did one memorable weekend where I went in with the clothes on my back, a stout blanket, some rope, some string, my pocket knife, and a hatchet, and nothing else.
As currently written the D&D rules give a criminally erroneous picture of how things work.
I certainly agree that the D&D rules don't model things accurately. I disagree that it is criminal, bascially because I feel that the inaccuracy makes the game more fun.
The real world is complex and detailed. An accurate model would have to reflect those traits. And complex, detailed models run
slooowly. Slow games aren't fun.
Even if it isn't slow, the real world is not heroic. It is dirty, and difficult, and full of infectious disease and general uncomfortableness. I don't want an accurate description of how swords work, because real swords generally end each person's battle in the first swipe, usually either killing or crippling the victim for life. That's simply not fun to play.
In the real world, if a single man armed anything short of modern firearms were faced with a dragon-sized carniverous reptile, the reptile would win. Period. End of discussion. But I want my players to have a chance to face down a dragon and live to tell the tale if they are smart.
In the end, D&D isn't about being accurate. It never has been. It is about telling a neat story where people do really cool stuff that can't happen in real life. Being really accurate is antithetical to that purpose.