Nebulous
Legend
I ran a Midnight adventure yesterday, picking up where our first adventure had ended over 4 months ago. I had one old player, a new guy who had never played DnD at all, and his 9 year old son who is a videogame junkie.
It went pretty well, but the kid talked the whole time. He (and I warned the father this would likely happen) treated it like a videogame. He made up his own rules, wanted to cast spells to make people die and enemies fight each other, or carry weapons around in town and not be arrested, etc. His imagination is actually quite keen, and i'm sure he will be a good player/DM one day, but constant interruptions dragged the game down (he pulled me outside to ask if he could make a Listen check to hear and fight a Star Wars miniature - the Acklay - he'd brought from home).
The funniest part was when a particularly nasty troll cornered an NPC and ripped both arms off. The kid was flat out terrified by that point and wanted to quit playing. His character (who i had supplied and was a fighter, with the kid's Elminster-like additions) he actually took his mini off the board because he didn't want to fight the thing (he was the only defense and heavy hitter who could possibly do it).
Well, we made him put it back, he got swiped good, then a well placed critical hit chopped the Troll's arm off and sent it running. So all's well ends well.
But the kid still kept asking, literally about 10 times, if we could play the mission again and not let the NPC get killed. I tried to explain it was more like a story, chapter 1, 2, 3, etc. and you wouldn't go back and re-read a chapter you'd just finished. You move on to the next. Well, he thought that was stupid.
So, i wouldn't mind playing with the dad again, he seemed to like it, but the son is an extra degree of frustration that i'm not used to. If he comes along again should I just grin and bear it, or subtly suggest that the game is not quite appropriate for his age yet (plus it's morbidly violent, not that the father cares too much). And he might not come at all and it's a moot point. I'm just not sure of what to say or if i should say anything at all.
It went pretty well, but the kid talked the whole time. He (and I warned the father this would likely happen) treated it like a videogame. He made up his own rules, wanted to cast spells to make people die and enemies fight each other, or carry weapons around in town and not be arrested, etc. His imagination is actually quite keen, and i'm sure he will be a good player/DM one day, but constant interruptions dragged the game down (he pulled me outside to ask if he could make a Listen check to hear and fight a Star Wars miniature - the Acklay - he'd brought from home).
The funniest part was when a particularly nasty troll cornered an NPC and ripped both arms off. The kid was flat out terrified by that point and wanted to quit playing. His character (who i had supplied and was a fighter, with the kid's Elminster-like additions) he actually took his mini off the board because he didn't want to fight the thing (he was the only defense and heavy hitter who could possibly do it).
Well, we made him put it back, he got swiped good, then a well placed critical hit chopped the Troll's arm off and sent it running. So all's well ends well.
But the kid still kept asking, literally about 10 times, if we could play the mission again and not let the NPC get killed. I tried to explain it was more like a story, chapter 1, 2, 3, etc. and you wouldn't go back and re-read a chapter you'd just finished. You move on to the next. Well, he thought that was stupid.
So, i wouldn't mind playing with the dad again, he seemed to like it, but the son is an extra degree of frustration that i'm not used to. If he comes along again should I just grin and bear it, or subtly suggest that the game is not quite appropriate for his age yet (plus it's morbidly violent, not that the father cares too much). And he might not come at all and it's a moot point. I'm just not sure of what to say or if i should say anything at all.