What would you do?

burtman007

First Post
At our last gaming session, there was a quite uncomfortable moment. It erupted over a die roll, of all things!

The DM asked a newbie player to roll 1d3 damage for fists. The player said "I don't seem to have one of those die..." The other players told him to roll a d6 (after quite a few laughs from his comment) and get the results from there. Player rolls and 5 pops here. Now it gets interesting.

The players at the table lean over and say "3 damage". DM leans over and says, "Nope, that's 2". An argument begins about how that can be 3. The players are attempting to describe how a 1 and 2 on a d6 equate to a 1 on a d3, 3 and 4 are 2, and 5 and 6 are three. The DM was very adamant on the idea that a d3 is just a d6 halved. His argument was that the rules state (and he's right on this point) that any number that is divided and has remainders is rounded down. His logic dictated that a 5 is 5 / 2 = 2.5. Round down to 2.

This was a very tense moment for some of us "quieter" players. We knew that the DM was wrong, but it's his world. He leads us into encounters and role plays his heart out. He is quite knowledgable when it comes to rules, but this one seemed to elude him. How do we tell him that he's wrong in his own world? At what point should rules be standard across the board (no matter who DMs)? Should some things never be up for negotiation?

In the end, the DM allowed the 3. He finally saw based on logic / math / probability, that a 5 on a d6 is really a 3 on a d3, but it was not an easy road, nor a comfortable one. In the end, he changed his mind when he saw that a roll of 1 using his rules would equate to zero damage.

What do you do when the "universal rules" conflict with your DM?
 

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The DM was obviously in the wrong, but in situations like that that are heated, just let it go and then talk about it out side of game when people have cooled off. I have a tendinecy to say "Ya, Whatever" when these things happen, but you have to let them go. THis type of thing is not something you want to get into an argument over. Save the arguemnts for the none stupid stuff.
 

I don't see how you felt he was wrong in the first place. There is not right or wrong in this matter. I know of a 3rd method that one of the DMs in our group uses for d3s. You roll a d6; 1 and 4 = 1, 2 and 5 = 2, and 3 and 6 = 6. Notice something familiar? The results are identical to your DMs method, which is roll and divide by 2, rounding down. It doesn't really matter what method you use, and I don't remember if there's a set rule in the core rules for a "d3".

Anyway, I guess my question is....What's the problem? :confused:
 


burtman007 said:
In the end, he changed his mind when he saw that a roll of 1 using his rules would equate to zero damage.

Just noticed this part of your post. You always deal at least 1 point of damage, no matter what your roll is.
 
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KReynolds - I think the problem was that the DM was dividing *all* rolls by 2, not just those above 3. At least that's how I read the original post.

The dividing by 2 thing only works as long as you don't divide 1 2 and 3 by 2. Otherwise you get the following possible rolls:

0 (1)
1 (2)
1 (3)
2 (4)
2 (5)
3 (6)

[edit] hmm, maybe if you ruled that since 0 isn't a valid number, .5 rounds down and actually wraps around to 3. That would be really funny... "Woohoo! I rolled a 1! That's 3 damage!" :)[/edit]

Not quite right. I think it's possible the DM saw someone else doing the 123123 way and misinterpreted it.

In general I just use the 112233 way, since it means rolling higher is always better, and keeps you from having to do something complex like subtracting 3 (heh). Instead you're just looking at high, mid, and low.

And for the record, I find it *highly* amusing that there's a thread on the correct way to read a D3 :)

-The Souljourner
 
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I'll take that back then. He wasn't wrong, as he just had a different point of view. Out of the 4 other players at the table (not counting the newbie), all 4 of us had used the method I described.

I do have to say though that his method was flawed, as he was not using what you have described. He was literally dividing EVERY number on a d6, not the 4,5, and 6.

The problem was NOT this specific rule (as I believe there is no "set" way to determine d3 in any core rulebook), the problem was the argument with the DM. Should you EVER argue with the creator and ruler of the world in which you game?
 
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Re: Re: What would you do?

kreynolds said:


Just noticed this part of your post. You always deal at least 1 point of damage, no matter what your roll is.

It sounded to me his DM would have them roll a d6, divide by 2, and then round down.

1-3 = 1
4-5 = 2
6 = 3

That is not what rolling a d3 should give you odds wise.
 

burtman007 said:
Should you EVER argue with the creator and ruler of the world in which you game?

If at all possible, and if it will take too much time, it's best to wait until after the session is over. If you don't think it will take but a few seconds, go ahead. If you truly believe that the DM is in error and you feel like you're being screwed or something, then by all means, speak up and talk to him/her right there on the spot. He/She is a DM, not God, and probably not your Pimp either. :)
 


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