What would you do?

Re: Re: Re: Re: Re: Re: Re: What would you do?

dcollins said:
I totally disagree. It was not even remotely suggested by the original post that the DM was trying to use the 123123 progression, or was referring to it, or had seen it before.

It doesn't matter what method he was using. By the 123123 method, a 5=2, so his ruling was correct. His method for coming to that ruling was incorrect, but the result of that roll was perfectly fine. My theory is that he saw someone use the 123123 method but didn't fully understand how it worked. That's all I'm saying.

dcollins said:
This DM was absolutely planning on ruling that roll of 4 was equal to a result of 2.

I have no doubt of that at all.

By the way, is there any particular reason everyone is getting all bent outta shape on this? There seems to be a very tangible tension in this thread, and I'm wondering if it's the topic or something else. Did I jump to the DMs defense too quickly? I think I might have done that.
 

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Well, if you go strictly by the book, the roll calls for a 1d3, not a 1d6 / 2. If the DM raised a fuss about it, I would've pulled out one of my d3's...

And yes, I actually have a set of d3's. Got it in a game of Mage Stones over a decade ago, so they're a bit worn, but basically they're d6's with the numbers 1 - 3 repeated twice, the way they used to make 10 siders back in the old days, in the old D&D Basic box set -- I still have one of those too, but it's practically rounded into a gumball from having all the edges chip off...

...and that certainly shows my age... :)
 


If you are absolutely certain that your DM is in error then you should argure about it, because he will probably admit his mistake and change his mind.

keyreynolds on the other hand...
 

Ki Ryn said:
keyreynolds on the other hand...

The only mistake I made in this thread was in my first post.

kreynolds said:
The results are identical to your DMs method, which is roll and divide by 2, rounding down.

...which The Souljourner already pointed out.

Is there any particular reason you are trying to start a conflict by making unprovoked accusations?
 

Originally not posted by kreynolds
Oops! Sorry, guys -- I goofed on my math.

'Sokay, kreynolds -- everyone has brain farts now and then. Glad you handled it gracefully.

There's four issues here:
1) Was the DM's rationale correct? I think everyone agrees that it wasn't.
2) Does some method result in a 5 being counted as a 2? I think everyone agrees that the 123123 method has this result.
3) Is the 123123 method superior to the 112233 method? I don't think anyone feels strongly about this.
4) How should this situation be handled in the future? Ideally, everyone should talk about which method to use before the die is rolled; if they've not had this discussion, and if the DM and player disagree on the die's result, there should be an agreement and a reroll.

Daniel
 

Pielorinho said:
'Sokay, kreynolds -- everyone has brain farts now and then. Glad you handled it gracefully.

But...

"Oops! Sorry, guys -- I goofed on my math."

...I didn't post that.
confused-yellow.gif
 

Re: Re: Re: Re: What would you do?

Myself, I like using the 123123 method, but that's just me. :) Which one do you favor?

Divide-by-2-round-up, or 112233, personally.

My father uses 123123, but he goes so far as to use a d20 for everything.

1dN is 1d20 mod(N), ignoring high-end rolls that don't fit.

So for a d6, he rolls a d20... 123456123456123456, and ignores a 19 or 20. For a d12, he'd have to ignore 40% of the rolls... but fortunately d12 hasn't come up for him very often. For d%, he rolls it twice (mod(10)).

Which strikes me as nuts, but it amuses him :)

-Hyp.
 

A heated argument over a d3?? Well now, that is totally a new one on me. Everyone rolls dice differently if they do not have the specific die called for... hell, for a d30 I use a d6 AND a d10

1-2 = 0
3-4 = 10s
5-6 = 20s

+ d10 count as normal

so a 6 and 10 count as 30

Talk about a die roll LOL!

Basically if the die rolls come up again... recommend establishing a house rule on how die rolls will be interpreted when it comes to odd dice.

As a DM, if an argument comes up, I make a ruling and the game continues for the rest of the session under that rule. Discussion is reserved for after the game. Unless that argument would result in a campaign shattering result. Nothing brings a game to a screeching halt like a heated argument that results in throwing cheetos and corn chips at one another. Press on and play!
 

Re: Re: Re: Re: Re: What would you do?

Hypersmurf said:
My father uses 123123, but he goes so far as to use a d20 for everything.

You and your father game together? That's so cool! How old are you and your father? I ask because I'm 25 but my father is in his late 50's, and he's really old fashioned. It's not that he's against D&D, he's just not into it. Hell, he's barely into video games, but he does like them.
 

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