What would you have had them do?

Negflar2099

Explorer
I'm really reluctant to dip another toe into these dark waters but the recent thread about what you would have wanted 4e to be, got me thinking about another (albeit similar) topic. Namely for those who don't find 4e suitable to their tastes I ask what would you have had Wizards do if you could have chosen their path?

Before you answer let me explain what I mean. Lets send our minds back a few years to the closing wrapup of 3.5. You're Wizards of the Coast. Your Hasbro bosses are asking for a plan for the next few years of D&D. What do you tell them?

Do you:

A) Tell them we're closing shop permanently? That is, do you close down D&D and cancel the line forever? Now I know that there are those of us who are so angry at Wizards right now that we would say yes, but try to remember that this was before 4e came about and you have total freedom to make the next few years of D&D just like you want them to be. Would you seriously cancel the line? Would you say well we had a good run but the days of D&D are done?

B) Close down shop for a few years to give the end of 3.5 a little breathing room? You close down D&D and give the fans a chance to grieve for what for many is their favorite system. Then when you come back you benefit from that space and maybe the fans have had a chance to clamor for the next version. Not a bad idea but it's not without risk. For one thing it means firing every game designer, artist, tester, editor, project manager, writer and everybody in your company. Those people might not be happy to hear that they are out of work until you decide to reopen your doors. They may not come back. Also we all know how a temporary solution might become permanent. D&D might never recover. Then there's the issue of time. How much time do you give the fans to grieve 3.5? Five years? Ten? How much time is necessary?

C) Continue to produce 3.5 product? Again not a bad idea but this is really just delaying things, don't you think? I mean you can't go on producing 3.5 product forever. There just aren't enough new ideas that wouldn't radically alter the game. Heck they were altering the game pretty radically as it was with the last few supplements. I suppose you could continue to produce new campaign settings (and maybe reissue a few old ones) but remember, under the 3rd edition model every campaign setting competes with every other campaign setting since ideas weren't really usable across multiple campaign settings (in most instances). How long do you reasonably think this could continue? Lets say they managed to squeeze out a few more years of product, they would still have to make a choice about what to do eventually. This choice is sort of like choosing not to choose.

D) Issue a 3.75 edition? That is do you produce a new edition of the game that doesn't fundamentally change the nature of the game, but instead just refines things? Perhaps using the SAGA system or something more like Pathfinder. This seems to be the choice a lot of those who dislike 4e seem to want, but I question how viable it is. After all just a few years ago Wizards did this exact thing when it issued 3.5 and that was almost universally panned as a bad idea. Fans were outraged. How could they expect us to repurchase all these old books when they haven't really changed anything? That was the cry, remember? People were almost ready to storm the Wizards offices (and probably would have if not for bad Seattle weather). If you were a designer would you really risk doing the same thing over again and lets say you did, in the end there's still a lot of product you wouldn't be able to reissue because it wouldn't change that much. That's great for a small company like Piazo but terrible for a large company like Wizards that depends on a relatively sizable and constant revenue stream in order to remain viable. As with option C you might just be delaying things here.

E) Issue a new edition that doesn't change much (like Option D) but call it 4th edition? As with Option D above, this seems right now to be a popular option but I can almost guarantee you that if Wizards did this people would have been upset. I mean this is pretty much the same as Option D but with the added plus of insulting the intelligence of their fans by pretending the new edition is not derivative of 3.5 edition. I can't imagine how this wouldn't end with the company shutting down.

F) Take the game back to formula? Really think about what makes D&D what it is and put the hard work into producing a real "new" edition of the game that rightfully deserves that title? Well obviously this is what they did and it's clear that it has it's own risks such as alienating a very entrenched fan base. Of course each of us, were we in charge of development, would have done things our own way. We would have gotten rid of different things and left different things. Every person is different and we all have a different idea about what D&D is. Bottom line were we in charge of 4e, each of us would have designed a different game entirely. That's where the risk comes in with this option. Your design, no matter how amazing you think it is, will most like not totally vibe with anybody else but you. It might be close but it won't be exact. So don't think about how the game did or didn't turn out. Just think about the option itself. Would you have redesigned the game knowing you might alienate people but also knowing that you can produce a game closer to what you think D&D is?

So what would you have done? What do you think they should have done? Don't confine yourselves to these options either. I'm sure I missed something. Bottom line is this is a very tough business. It's a niche market with a very demanding fan base. I happen to think they made the best decision they could but obviously it's been a rough ride. What do you think?
 

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I would have told my bosses at Hasbro that history was sort of repeating itself. I would have explained to them that PnP RPGs have been dominated by two competing desires within the fanbase - to have a comprehensive detailed system that facilitates complex sandbox play and also to have a quick streamlined system that facilitates playing the game quickly.

What I would have suggested to Hasbro is that the market which had been dominated by D20's style play was beginning to tire a little, and that alot of 'retro' titles were popping up advertising simplier play. At the same time, there were alot of players who were generally happy with D20 but felt as if the game was starting to getting buried under the same burden of errata, mechanical flaws, and house rules that had ultimately stifled interest in pre-3rd edition D&D.

What I would have proposed is going back to D&D's roots, and splitting the game into two separate lines - D&D and AD&D. The first line would be 'revolutionary' in design, would be marketed as '4e Dungeons & Dragons', which would have featured streamlined, fast, simplified play that experimentally borrowed narrativist technology from other modern gaming systems. The goal would be to first satisfy the needs of players that felt 3.X was too complex, too slow, etc. and who had been gravitating recently towards simplier systems, and second to draw in younger players that had different sensibilities from the existing customer base. For 4th edition D&D I would have created a much simplier cosmology - probably with just an underworld, overworld, and dream lands.

The other line would be marketed as '3rd Edition Advanced Dungeons and Dragons'. It would have maintained a high degree of compatibility with existing 3.X D&D material, but would have incorporated what had been learned about the system over 8 years or so of play, would have focused on making the skill resolution system more robust, fixing known problems with diplomacy, known problems with crafting, the spot/hide contest, balance issues between classes at high level, problems in predicting EL/CR, and so forth. It also could have imported some of the best technologies from 4e (for example, healing scales to target's level, not caster's level), contextualized to 3.X style rules. Essentially, it would be a highly polished version of 3.X featuring lots of optional rules to satisfy the needs of players that felt 3.X wasn't deep and complex enough, but for whom 3.X was ultimately still there preferred system. In 3rd AD&D I would have retained the traditional D&D cosmology.
 

What I would have proposed is going back to D&D's roots, and splitting the game into two separate lines - D&D and AD&D.

That's interesting but first of all TSR tried that (as you point out) and competing with themselves was sort of the start of all their problems.

Leaving that aside isn't this exactly what Wizards did? They split the line into a radical alteration and simplification of the game that they call 4th edition and then they gave the rights to another company to make small changes to the existing system which this third company did and now calls Pathfinder.

Forgive me for asking but how is the current situation any different than what you describe other than the fact that Wizards doesn't have to shoulder the design costs for the Pathfinder game?
 

Options A and B are right out.
Option C is low priority; I don't know how much else they could have published. What, maybe ten more books?
Option D would have made me mad.
Option E would have made me very mad.
So, I'd go with option F first.
 

Option C (mostly)

I strongly reject the "nothing left to do" argument as I've said in other places.

The design playground is the multiverse - I don't buy that "they did everything already". Get creative.

4E was way too soon. Heck, they had just released the 5th monster manual when they announced 4E. How many people that switched to 4E actually had an opportunity to use the monsters from there?

I see 3.5 as a new edition itself, so to me, only having 5 years with an edition was too short a time.

Frankly, if 5 years is enough time to have "done everything" then how do they expect to make 4e last 8-10 years as Scott Rouse has indicated as its duration?
 

Maybe they should try to push something other than D&D. (Let's not foget how popular and successful magic the gathering is). Why not try something different altogether, but still RPG. Or maybe people can still play 3.5 edition or another edition. If it was that great why not just continue to play that? I know that seems stupid but really. If you like the car you have why bother with a new one.
 

Frankly, if 5 years is enough time to have "done everything" then how do they expect to make 4e last 8-10 years as Scott Rouse has indicated as its duration?

More adaptable system? More ways to change the system without having (or needing) to dramatically alter the fundamentals to do so?

Not really wanting or trying to start a discussion as to whether or not that's true, but just a thought.
 

I don't buy that "they did everything already". Get creative.

I was still waiting for the Hydronomicon, Races of Water, Complete Aquan, Waterscape, and Tome of Magic II: Hag Magics. ;)

If WotC was determined to see how well a new edition would sell, they should have dumped more 3.5e material into the OGL as a motivating factor.
 

Maybe they should try to push something other than D&D. (Let's not foget how popular and successful magic the gathering is). Why not try something different altogether, but still RPG.

So you're saying they put D&D to bed for a few years and create another game, possibly a new RPG system or perhaps another card game? Is that right? That's a really interesting idea. I would definitely of added that to the options if I thought of that.

That would actually would be a nice way to give 3x a little breathing room while still keeping the company viable. I wonder how things might be different if they had tried this? For that matter they could have released the exact same game they did only not call it 4e D&D. I doubt sales would have been as good though.
 

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