What would you play in this group?

Dwarven Defender (DMG) or Hammer of Moradin (Forgotten Realms) are great tanks. Either one would be very good.

The aforementioned Cleric Tank would also be good.

A Loremaster/Wizard for all of those knowledge skills that the warmage does not have.

An archer for damage, damage, and more damage.

A monk so you can be wise.

A druid because you can be all natural.

A barbarian because you can be cool.
 

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Jolly Giant said:
Since your group seems to have all the classic bases covered, why not take the opportunity to try something different? Don't think too much about what the party needs, figure out what you want to play instead.

THAT IS JUST CRAZY TALK!


Update: Today in a large battle, the paladin was reduced to molten slag. That player plans on changing characters because he didn't like relying on his mount for awesomeness (but honestly, I'm not sure what he expected when he built a charger). He says his goal for his next character was "someone who can hit people hard". Sounds like some kind of warrior, so that keeps the group pretty balanced.

I guess my main problem is I'm just indecisive. :)
 



Corsair said:
Current Party:

Human Warmage 12/Fighter 1
Illumian Warmage 10/Bard 1 (Cohort of above)
Halfling Paladin 8/Cavalier 3
Human Cleric X/Rogue X/Shadowbane Stalker X (don't know exact class distribution)
Half Celestial Elf Cleric 6 (NPC)

What would I play in this party?

Whatever the hell I wanted.

Honestly, I'd either build a straight cleric to replace the NPC... who's fairly extraneous even now. Or build a character to fill an out-of-combat role... straight Rogue, Ranger, Bard or the like. Or build a character style that I don't often play... a druid could always be an interesting addition.

What I end up deciding would simply depend on my mood at the time.
 

Well since the paladin is dead, you could always go fighter/paladin prestige to make him seem a little cooler. ;)

I still think a Hexblade/Warlock multi-class has some interesting possibilities.
 

Nightfall said:
I still think a Hexblade/Warlock multi-class has some interesting possibilities.

Now that you've said that twice: I'm failing to see the synergy there. I mean you'll never get your higher abilities from one or the other. So what's the point?
 

I definitely wouldn't play a damage dealer. That's more or less all you've got.

All of these are dependant on being at the right place at the right time (cleric/rogue must flank, paladin charge, warmages need to be far away). So I'd look for a character with good battlefield control (Especially if you use mini's and complex battlemaps). That would most likely either be a wizard with teleport spell focus or a terraforming druid.

The wizard could fill in some buffs (improved invisibility, and fly would both be worth alot), while the druid could fill in with some lack in the healing department. Both could use summoned monsters to help out.

The advantage of such characters compared to a pure utility wizard or cleric would be that they are still active participants in every combat.
 

Corsair said:
Now that you've said that twice: I'm failing to see the synergy there. I mean you'll never get your higher abilities from one or the other. So what's the point?

Uhm my point is the coolness factor of cursing someone and THEN making them fail their save against your other abilities while blasting and fighting at the same time.
 

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