What would you play in this group?

Nightfall said:
Uhm my point is the coolness factor of cursing someone and THEN making them fail their save against your other abilities while blasting and fighting at the same time.
Of course, since the hexblade's curse DC is based off hexblade level, what's most likely to happen is the indignity of cursing someone, seeing them ignore it, and then having them beat the crap out of you while realizing that you're mediocre at both blasting and fighting.

Or maybe I'm just a cynic :)
 

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Not necessarily true. I like to have a Charisma of about 20/22 with a Charisma based character. So at 10th level something will have to save against DC 20 or 21 with a will save to overcome that. There are plenty of big dumb beasties and BBEG henchman that have a real difficult time saving against that. For instance, the Barbarian cohort, many magical beasts, and so forth.
 

I suppose my main problem is I have a tendency to overthink things and find faults rather than focus on the positives. Examples:

I'd like to try a thrallherd, but I'm worried that lower ML and lower PP (compared to an equivalent level sorcerer or wizard) means I'd be spending more time trying to hoard PP than I wold be actually playing a character.

I'd like to try a beguiler/mindbender/shadowcraft mage, but I know my blasting will be worse than the warmages and I'd be stepping on the Shadowbane's toes.

So yeah, maybe I just worry too much.
 


The thrallherd just means that you will be working with 2 or 3 characters, that is the main point.At say 13th level you'd have an 12th level manifester(still a ton of PP) and a 12th level character to roll with, maybe your arcane counterpart or whatever and at the last level you get another thrall at level -2 and power point breaks on certain spells. It is a balanced prestige class.
The Hexblade might not hit as hard as the others but with a 22 Charisma you're casting 3rd level buffs and you can still fight it up in Mithril Full Plate. The real reason to play one, though, is if you know the BBEG is going to be a caster. There is a feat that allows you to put your Charisma as a modifier to Will saves so you can get twice your Charisma modifier to Will saves and if you make a save against any spell you can negate it totally. Hexblades are okay fighters but they are top shelf mage slayers and just about impossible to enchant.
 


Side note for everyone: My new character will come it at level 12.

Well my main problem with the thrallherd isn't the overall power or usefulness (obviously a level 11 manifester + some other level 11 character will be more powerful than a single level 12) but it's more I'm worried that it'll feel too much like I'm not the one doing the work, but just sending a mook out to do it. (Which realisticaly speaking isn't a bad thing, but it's not terribly heroic feeling)
 



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