D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I'm going to respond just to the narrative stuff, just because I know my mechanical suggestions will probably be worse than the OP's, even if I don't entirely agree with the ideas.

More Female Sorcerer Kings:
  • My first response to this was "no, this isn't necessary." But hey... the gender of the characters actually matters very little to me as long as the character's themselves remain largely the same (ie many of the gender-swapped Dark Lords in Van Richten's). So sure, let's genders-swap a couple. There are two female kings already, and eight (present) male ones. If you want parity, you need to swap three of them, and I think the most fun would probably be Hamanu, Tectuktitlay... I guess Oronis (maybe change the name to Orona or something though).
  • Definitely do not make Nibenay trans... it's kind of offensive that he would be ashamed of it in this way.

LGBTQ+ organizations
- I strongly disagree with this. Instead, keep the 5E standard of not having sexuality as a thing people feel prejudiced against. There are plenty of npcs in published 5E material that are LGBTQ, but they are never prejudiced against. Keep that standard; there is no need for such organizations in Dark Sun, because people don't feel any ill-will to LGBTQ people; they're treated like normal people.

Slavery
- Agree with all of this.

Points of Dim Light
- Already kind of exists in normal Dark Sun. The sorcerer king Oronis isn't actually so bad, as is Tyr after the revolution. Even Gulg isn't so bad, though it's more mixed.

Ethnicity
- Are Tectuktitlay and Lalali-Puy even the way you described? These are the art pieces I found of them (Tectuktitlay looks like an indigenous South American, Lalali-Puy a POC). I agree overall, diversity is good, I'm happy with the below depictions becoming canon if they are already not.

View attachment 138615View attachment 138616
I wasn't suggesting Nibenay was hiding because Nibenay would be trans. Nibenay hides because he looks like a Dragon but hasn't gone through the full process so hides it from his people and such. I also thought it would be an interesting way to make a prominent trans character in the setting. Where Nibenay makes the conscious choice to alter the dragonform to represent something deeper.

As to The LGBT Thing, yeah. I did acknowledge in the OP it would be easier, more standard, to go for "There is no bigotry", and I'm comfortable with that, of course. I just also like the idea of a community of disparate members banding together across the lands in different locations. It's a neat concept that would at least somewhat fit into the world.

Yeah, 4e had really nice art of those two! It's just that I'm used to 2e which made Tectuktitlay looks like a white dude wearing "Generic" mesoamerican styled outfits and Lalali-puy... well.

CvDVfF9XEAEmJaS.jpg

Yes, I remember Athasian bards, but they didn’t feel quite right (to me) in the original treatment (like the Templar, they were too closely tied to the Sorcerer-Kings, limiting their playability as PCs). Personally, I’d keep them having “spells”, but write it off that they’re actually developing psionics (or alchemy works too). I’d like to keep the poison angle for the straightrazor subclass I was thinking of.
Totally understandable!
need to hide, urge to help what to kill giant monsters maybe be a wasteland terror? people have dumb motivations all the time.

I would add rumours of strange and alien but valuable things out in the deserts like the land of mile-high metal which is terrifying but if harvested it is metal that never rusts or succumbs to defiling magic but might be alive.

the land of the elemental lords a perpetual battleground where the more powerful types of elementals battle it out under the control of the titular elemental lords.

the quarts peaks a strange mountainous land of ice-coated crystal ruled by semi benevolent psionic equivalent of lichs which are a lot more ghost-like than lichs.

just strange ruin which was warped by terrible magic, not like 9th level fireball more like 12th level nuclear devastation spell filled with toxic ghosts and worse phenomenon.
So sort of like a Dark Sun and Gamma World Hybrid? It's not what I'd hope for, but that's pretty cool, too.
 

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2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?
Rules for a gritty survival game would be much appreciated.

  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.

The default goals of a dark sun campaign could be 1) survive and 2) "kill the masters" in a way that involves both adventuring and political intrigue. To do this, they really need to make safety tools for putting slavery in your game. This is probably something that is overdue, considering that FR also has slavery, but DS could easily bring out a lot of edgelord behavior and that's not something I'm interested in seeing at all.


  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
Tangent, but if humanoid creatures are all different species as people have been saying, is it really cannibalism?

  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
It would be awesome if the default in Athas were people of color. Also, the NPCs who do have pale skin should be of all social backgrounds

Speaking of, I would be really into a different art style for dark sun. The current 5e art style is too cartoon-y for me, and I'm just sick of it at this point.
 

Mind of tempest

(he/him)advocate for 5e psionics
I wasn't suggesting Nibenay was hiding because Nibenay would be trans. Nibenay hides because he looks like a Dragon but hasn't gone through the full process so hides it from his people and such. I also thought it would be an interesting way to make a prominent trans character in the setting. Where Nibenay makes the conscious choice to alter the dragonform to represent something deeper.

As to The LGBT Thing, yeah. I did acknowledge in the OP it would be easier, more standard, to go for "There is no bigotry", and I'm comfortable with that, of course. I just also like the idea of a community of disparate members banding together across the lands in different locations. It's a neat concept that would at least somewhat fit into the world.

Yeah, 4e had really nice art of those two! It's just that I'm used to 2e which made Tectuktitlay looks like a white dude wearing "Generic" mesoamerican styled outfits and Lalali-puy... well.

CvDVfF9XEAEmJaS.jpg


Totally understandable!

So sort of like a Dark Sun and Gamma World Hybrid? It's not what I'd hope for, but that's pretty cool, too.
well, what else should be in the desert? plus the back story had a psionic biomechanical empire and how else would you describe magic weapon of mass destruction to people?
 

Zaukrie

New Publisher
I agree that the rules implementation should be all about the core of the setting: survival with minimal magic and supplies, in a harsh world. It should reflect the tone, in the rules. The whole world should be part of the struggle, the terrain, plants, animals, everything. So, yes, very much Point of Light.

Defiling and psionics, or to me, it just isn't DS. Not even a little.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
The default goals of a dark sun campaign could be 1) survive and 2) "kill the masters" in a way that involves both adventuring and political intrigue. To do this, they really need to make safety tools for putting slavery in your game. This is probably something that is overdue, considering that FR also has slavery, but DS could easily bring out a lot of edgelord behavior and that's not something I'm interested in seeing at all.
100% Agreed.
Tangent, but if humanoid creatures are all different species as people have been saying, is it really cannibalism?
3e Book of Vile Darkness, by WotC, defines Cannibalism as a Sapient entity eating another Sapient entity. People eating People, if you will, rather than humans eating humans.
It would be awesome if the default in Athas were people of color. Also, the NPCs who do have pale skin should be of all social backgrounds
Agreed!
Speaking of, I would be really into a different art style for dark sun. The current 5e art style is too cartoon-y for me, and I'm just sick of it at this point.
I'd be down for a different style. Maybe not -so- heavy as Brom and DiTerlizzi did for it, but different.
well, what else should be in the desert? plus the back story had a psionic biomechanical empire and how else would you describe magic weapon of mass destruction to people?
I mean...

There's tons of content for Dark Sun from 2e, 3e adventures by 3rd party publishers, and 4e that don't add all that kind of stuff in that we could use as a basis, instead? Keep it more "Swords and Sorcery" and less "Crazy Magic Randomness". That's my preference, at least. But I understand the desire to do the crazier stuff.
 
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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
For people's edification, here's the 4e Map of the "Tyr Region" which is pretty much all the "Important" stuff from Dark Sun adventures without crossing the Silt Sea to the east (Painted in whitish tones) or going so far north, south, or west as to lose your way back to Tyr, the Free City.

Dark-Sun-map.jpg

There are Oases and grasslands, lakes and scrub all across the deserts of Athas. But outside the Tyr region it just keeps getting Harsher... Except to the northwestern Crimson Savanah far beyond the Empty Plains.
 

GuyBoy

Hero
Might need to change the name Borys if it’s going to sell in UK.
Incompetent cronyism & buffoonery doesn’t mesh well with the menace of an Athas dragon.....and I’ll probably get into moderator trouble for this comment.
 

Yaarel

He Mage
Every city is an oasis of sorts. There's just too many people.

PCs need motivations to leave the city and go questing or adventuring, in a horrible environment where at any time you're being stalked by something stealthy, vicious, psionic... and hungry.

They did this in 4e. It looks like they included books 1-3, not sure about 4, and did not include the setting-wrecking book 5.
I meant an "oasis" figuratively.

I mean a city that is maintaining wellbeing in the midst of the bleak environment. A vibrant democracy, and mago-technologically advanced. Perhaps everyone in the city is connected to each other telepathically, a parable for reallife smart phones.

Perhaps, their preservation and wise use of scarce resources enables them to produce water, magically.

Despite the success of the city and the patriotism of its citizens, they know the cities of the Sorcerer Kings are real threats.
 

Yaarel

He Mage
I feel that would lesson the mystery of the city, and take away from how harsh generic Dark Su life is.

You only get a few low levels to set that initial tone before the PCs find ways around things as they grow in power.
I think, most DMs will want to start off in the wilderness, or one of the Sorcerer King cities. To set that tone.

But I want the "oasis city" to be there for DMs like me, who are less into the post-apocalyptic.

Here, in the oasis, everyone understands how dangerous it is outside, and make collective efforts to defend the city. Meanwhile, there can be vital missions for the players to venture off into the less fortunate planet.

There can be more than one oasis, but not many, and they tend to be out of the way. And they dont have enough resources for others, so there are ethical tensions, when it is necessary to say no to some outsider.
 

Yaarel

He Mage
Kind of defeats the purpose of the setting, at least as it was back then. Not sure I want my DS cleaned up for modern times.
The oasis is mainly a contrasting genre to appeal to other interests. This contrast can be a foil that heightens the bleakness elsewhere.

For DMs who dont want to work with the oasis city, it can remain hidden away. Its invisibility, sotospeak, helps defend it from the imperial cities.
 

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