Ghostwind said:
Okay, it's a given that 4th edition will be produced. Although the exact year is up for speculation depending on who you talk to, the fact remains that it will be coming out. Having said that, if you could directly influence what went into 4e what rules you want to see 4e included?
I would like to see:
* Class bonus to defense
* Armor feats must be paid for.
* Spell point casting system
* More flexible classes
* Only give magic to classes that warrant it. For instance, this means no supernatural, spell or spell-like abilities to a war-commander class or to the ranger class. Not unless said ranger takes the Bloodline of Kings feat, anyway.
* Fighter feats that exceed BAB +14 and go all the way up to BAB +20. Some feats that look like Iron Heroes class abilities would be nice, too

* Reducing the assumptions of wealth and magic items. They should be a lot lower. Beef up saving throws to more than compensate for the lack of a
cloak of resistance.
* Removing half-races from the Player's Handbook.
* Use Dragonshard-flavored gnomes, as the generic PH gnome doesn't add anything to the game except mages that don't die.
* More cool combat options, like picking people up and throwing them, clotheslining opponents, etc.
* Unarmed combat feats that aren't wimpy (the way Improved Unarmed Strike is)
* Combat Expertise having a BAB requirement rather than an Int requirement.
* More cool skill options. (I like how Blue Rose has rules for Gather Information to plant rumors, not just find them.)
* Rules for Diplomacy that actually make sense.
* Get rid of "all-or-nothing" defensive spells like
greater invisibility. Add "broad defensive" spells like
spell mantle from Neverwinter Nights. Give the mage more hp.
* Cleat and concise instructions on how to create balanced game mechanics like feats, magic items, prestige classes, etc.
* Monsters that don't have lame AC scores. A better way of advancing monsters.
* Reducing the number of skill points you get at 1st-level. IMO, you should just get the one rank max per level,
every level. This would make stats a bit more important to skills (especially Charisma) and wouldn't force you to take a certain class at first level just to get those four ranks in Tumble, etc.
* Clean up the weapon size system, and the rules for natural attacks.