VirgilCaine
First Post
The Vancian spellcasting system.
Wow, this sounds like GURPS.
More insight into how to alter the system and how it works would alleviate a lot of problems with third party and homebrew crunch. Cardinal rules that should not be broken are good.
More advice on DMing highlevel play in the DMG. Basic rules like "the characters will become more powerful" and "don't simply nerf the characters abilities" should be right there in the SECTION on running high-level play.
Spells shifted to a mix & match, effects-based system that scales in power, to eliminate the need for 800 different, individual spell listings. Create core spell types instead (like character classes for spells, if you will) that can be individually modified to create specific spells. So, for example, magic missile isn't a specific spell, it's a damage spell with specific mods.
Wow, this sounds like GURPS.
Sidebars discussing what the game mechanic is meant to represent and how to alter it and eliminate it with notes on what effect that will have with game play.
More insight into how to alter the system and how it works would alleviate a lot of problems with third party and homebrew crunch. Cardinal rules that should not be broken are good.
More advice on DMing highlevel play in the DMG. Basic rules like "the characters will become more powerful" and "don't simply nerf the characters abilities" should be right there in the SECTION on running high-level play.