• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What's a good Planescape intro adventure for 2nd level primes?

Fleeing certain doom, the party of primes leaps through a portal to an unknown destination, and finds themselves in the City of Doors.

What now?

The goal is an adventure to let them soak up the atmosphere of Sigil and Planescape while they're here. Part of the campaign is going to be Planescape, part of it just plane planar, and the majority of it on the Prime having very traditional D&D adventures. They won't be in Sigil terribly long after this adventure (they have other things that are strong motivations for them right now), so the adventure should include a feeling of closure, rather than being chapter 1 of a longer arc.

Desire and the Dead from planewalker.com looks like it can fit that bill, but I'm uncertain how to convert some of the elements to pre-Faction War (because I prefer that era). The faction stuff seems easy enough, but the whole thing with the Pyres and the immigrants is Faction War fallout, and Civic Festhall is described in its post-Faction War state (maybe I can find more info online about what it should look like before then), and there is an interesting encounter in the Lower Ward that only makes sense without the Harmonium patrols (NPC chatter even comments on such). The problem is, those are some of the most interesting parts of the adventure, and just ripping them out would feel rather sad.

The Eternal Boundary looks like it's designed for this sort of thing, and from the blurbs I've read about it it seems pretty interesting, but I'm afraid some of the themes of it will be problematic with this campaign's metaplot.

I will be running Tales from the Infinite Staircase later in the campaign, interspersed amongst other things, and For Duty and Deity along with it.

Ideas?
 

log in or register to remove this ad

Get them in touch with an Arcanaloth in a Sigil tavern, get them involved in a low-level (as in not very important, not related to character level) weapons smuggling operation that is supposed to help "the good guys", reveal at the end a plot by the Arcanaloth to deliver a bunch of cursed weapons (preferably by having the PCs succesfully deliver them).

This gives a great introduction to the general feel of the planes, the backstabbing, the using of pawns to do dirty work, and can also serve as a brief introduction to a later involvement of the group in the Blood War.

That would be my suggestion.
 

Into the Woods

Remove ads

Top