What's in your Pantheon?

Haltherrion

First Post
A post in another thread suggesting a pantheon per continent got me wondering about folk’s methods in their homebrew campaigns and my own tendencies and biases in mine.

On the mechanics of the divine, how much effort do you put into how divine magic works, how much or little the gods can interfere in mortal affairs, where the gods come from, possibility and method of new gods arising, interaction among the gods and the like?

On the gods themselves, how do you select, create and arrange them? Do you draw on Earth gods directly or indirectly? Do you draw on fiction or published settings? Do you have multiple pantheons, factions, hierarchy? Are the gods tightly associated with a trade, art, race or other domain? Or are they divine beings first and domain associations are secondary? Something else? Do you have regional and racial gods? Other methods of interest?

Over the years I’ve tended towards ‘domain’ based gods where you have patrons of various endeavors or races, fairly classic for D&D. Sometimes I’ve created fairly detailed mechanics although I’ve found that that effort is usually of limited value in-game. Don’t think I’ve ever created a pantheon per continent or region, I like my gods more integrated into some sort of whole but it would be an interesting basis for a setting.

For theological convenience, I often have some prime mover ‘above’ the gods the PCs don’t see. Often this is just a placeholder but in one campaign, the prime mover was a named being who held an irregular conclave of gods during which gods could propose mortals for divinity, gods who meddled overly in the world could be ‘interdicted’, and other such matters were decided.

One recent world had only two gods, one of whom had broken the world to protect it from the demon followers of the other god. Both were interdicted and the campaign revolved around the end of the interdict and the coming back together of the world. (I like the concept of divine interdict: what happens when patronage is interrupted.)

The current campaign has only 12 gods created only 300 years ago from the 12 surviving firstborn who had battled for supremacy. In this one, the gods are lightly associated with domains and pursuits. They are known more by their philosophies and what regions they ruled as mortals.

Campaign before that, I didn’t put much effort into the divine aspects and it was PHB standard gods.
 

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An idea

I've toyed with the idea of using the forces and philosophies from the 2nd Edition Complete Priest as the only religions in my world. Haven't gotten around to it though.
 

We have 13 greater gos and a host of demi gods. The greater gods are more about forces of nature and ideas while the demi gods are more "human" like. I have a very extensive history of it all and one of these days it might get learned.

I'm thinking of starting habving different cultures use different names of the gods to make it seem like their is more then one panthion.
 

I'm taking the opposite tack and getting rid of gods all together for my True 20 homebrew. I'm not sure if the no gods approach will work out though, as the concept may be a bit too ingrained into the genre.
 

In my fanasty settings I stick with the domain related gods, I usually alter them all to my tastes and the give them names, taken from classic fantasy, Rpgs, or EN posters. :cool:

In modern terms I keep them just the way they are.
 

Pseudonym said:
I'm taking the opposite tack and getting rid of gods all together for my True 20 homebrew. I'm not sure if the no gods approach will work out though, as the concept may be a bit too ingrained into the genre.

It of course can be done, but it can also be really easy to screw up. Are you getting rid of the concept of gods altogether? Or perhaps there are no gods but the people beleive there are anyway.
 

My pantheon which I have used for D&D and a few other games has survived 5 campaigns. I basically looked through several oher pantheons and noted down spheres of influence and constructed gods around a few of them. There are 3 evil gods several good gods and there is Death. In my creation story Death made the rest of the gods and can unmake them.

The only unique and , I think, somewhat cool aspect of my pantheon is the Gods derive power from people's actions and thoughts/intentions. So even though the evil gods don't have huge cults or many worshipers every white lie, every betrayal etc fuels these gods. This is one reason people worship and sacrifice to the good gods to allow them to grow in power. This is why Clerics adhere to their gods concepts, Why paladins follow such a strict code, becuase even a white lie makes some dark evil God more powerful. Of course paladins and other strict clerics/priest realize that they live in the real world and sometimes a lie serves the greater good but these choices are made with the consequences in mind.

Later
 

In the Torin Allinia campaign that just finished, there were two deities. They could talk, but they were also weak. They did not represent good and evil, either, which meant they had some actual personality.
 

Well, since I'm currently running a FR game, the FR deities. :p

But seriously, an old homebrew idea for deities I had was having priests & nonpriests select "paths of faith"; more or less, the faithful revered a force or philosophy, which was depicted as various deities throughout various cultures. I only had 4 of these paths: Light/Positive Energy, Darkness/Negative Energy, Nature, and Knowledge/Magic. Certain classes had to revere certain paths (like Nature for druids & rangers, Light for paladins, Darkness for blackguards, Magic for mystic theurges, etc.). Certain domains were exclusive to certain paths of faith (like Sun, Good, and Repose for the path of light; Darkness, Evil, and Death for the path of darkness; etc.).

This way, I player could simply select a path, & didn't have to worry about the details of specific deities (like a player looking for a Dionysus-like Norse deity, or a pseudo-Egyptian themed god of winter :\ .)

As for my current homebrew idea, there are gods/celestials/fiends/etc., but no divine magic. Though on rare occasions an outsider appears in the world, the gods themselves stay completely out of mortal affairs (or inasmuch as mortals can tell).

I am tempted to mess with the FR cosmos a bit, too, but that's something for another post.
 

I have multiple pantheons with about a dozen major deities, each. Plus a host of minor deities that are usually subserviant to and associated with one of the "big boys".

There are also a couple of "shadow pantheons" that are made up of a combination of "lost" deities and "international" deities of similar goals.
 

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