Sacrosanct
Legend
What do you think is more important to a retroclone of TSR era D&D?
1. Rules
the mechanics and rules should stick without new changes. THAC0, races, classes, level limits, spells, etc. Think OSE or OSRIC but without the ascending AC options
2. The feel of the game
Shadowdark is a good example. It does a great job capturing the feel of the game--grit, danger, simple classes and progression, but offers wildly different rules (how spells work, XP, ability checks, etc.)
1. Rules
the mechanics and rules should stick without new changes. THAC0, races, classes, level limits, spells, etc. Think OSE or OSRIC but without the ascending AC options
2. The feel of the game
Shadowdark is a good example. It does a great job capturing the feel of the game--grit, danger, simple classes and progression, but offers wildly different rules (how spells work, XP, ability checks, etc.)