OSR What's more important for a retroclone?

What is more important to a retroclone

  • Adhere to the rules and mechanics as close as possible

    Votes: 17 58.6%
  • Capture the feel of the game

    Votes: 12 41.4%

To me, a retroclone is defined by copying the rules of an older game as closely as possible. Like Old-School Essentials.

There are plenty of great games out there that copy the feel of the old-school games, but they're not retroclones. Like Shadowdark.
Exactly. A retroclone is about restating the ruleset, usually in a clearer or more concise way.
The OSR scene is about recreating the feel of old-school games. It is inclusive of retroclones.
 

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Almost by definition, a 'clone' should be a close copy. But it can change some things otherwise just play the original. For example, grafting in for initiative the modern 'everyone rolls a d20 and goes in descending order' vs whatever 1st Ed called for but was often house ruled.

Nothing wrong with an "In the spirit of" or "Inspired by" game, but it really isn't a clone.
 







Name “retroclone” aside, I’d prefer something that captures the spirit of the game, otherwise I’d just play the original game or one of the existing clones like OSRIC that’s been out for years.
This is what I was thinking. I could just play 1e if I ever had that itch. If there was something that was similar but 'fixed' most of the issues, then I might want to choose that.

As of now, I have no desire for 1e/2e and see 3e/4e as improvements over those older editions that I would want to spend time playing.
 

It's interesting how almost every comment is about option 1, but the votes are now leading option 2
I just changed my vote from 2 to 1. I initially went with feel but thinking further, a retroclone I feel should probably enable users of it to easily port in stuff from the original game. Like, even with slight changes like changing Thac0 to ascending hit bonus, BX stuff is easily thrown into an OSE or Dolmenwood game.
 

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