As a Yute I ran amazing silly games, some Monte Hall (taking swords & Holy Avengers-but not destroy the world kill the gods stuff)
Paranoia, TMNT - Road Hogs, Principles of Galantri w/magetech, Spelljammer
Then I tried Legendary, Open ended save the world D&D, Huge multilevel dungeons, 30-60 rooms common.
and conversly - you are all helpless villagers games, run a badger! or eek! 3 angry housecats!
and myth based werewolf: Apocolpse - whih had great story sucky combat.
Hmm Lately- a mix of villagers and Heros, with some humor and wild action. I try and tell players that most impossible things have a DC of 15, but terrible consequences.
dungeon crawls are common but small - usually a single group owns the lair complex, but may have guards or allies. They react to raiding parties and will follow you home if they can.
There is poltics but it is optional.