D&D 5E (2024) What's New with the Artificer in Eberron: Forge of the Artificer

But also, if the Artificer can just poof up magic items out of nowhere, what stops them from proofing up enchanted plate armour and then selling them to unsuspecting vendors who then wake up the next morning to no suit of armour
All the armed mercenaries the extremely rich person will send after the party when he realises he has been duped I expect.

The potential problem is the mass production and sale of real magic items, not making high value short duration fake ones (which you can also do with certain spells).
 

log in or register to remove this ad

I'm hoping Artificers, or at least the Artillerist subclass, gets proficiency in martial ranged weapons. Going by the preview from the book, it would be weird for that subclass to use Arcane Firearm on these weapons and not be proficient in a gun or a bow.
I think I remember one of the excerpts saying that Ranged Weapons can be used as an Arcane Focus with the subclass and Arcane Firearm. So shooting Fireballs out of pistols definitely is a thing with the Artillerist.
 

I think I remember one of the excerpts saying that Ranged Weapons can be used as an Arcane Focus with the subclass and Arcane Firearm. So shooting Fireballs out of pistols definitely is a thing with the Artillerist.
It will be ...if they give them back firearm proficiency. As of the UA draft that wasn't a feature anymore, and only Battle Smiths got it as part of their Martial Weapon package.

I'd really like it be an option for Artillerists. As you say, the image is very cool. But it wasn't mentioned in this preview, so we'll have to see what next week brings.
 

It will be ...if they give them back firearm proficiency. As of the UA draft that wasn't a feature anymore, and only Battle Smiths got it as part of their Martial Weapon package.

I'd really like it be an option for Artillerists. As you say, the image is very cool. But it wasn't mentioned in this preview, so we'll have to see what next week brings.
Iirc the preview specifies that you can turn a wand, rod, staff or "martial ranged weapon" into an arcane firearm. That implies they get proficiency with pistols and muskets.
 


WotC clearly can't do such a thing, which is why this scenario you describe was never a problem with the original Artificer.

But also, if the Artificer can just poof up magic items out of nowhere, what stops them from proofing up enchanted plate armour and then selling them to unsuspecting vendors who then wake up the next morning to no suit of armour? You've invented these hypotheticals to defend the changes to the class, but your own arguments are much more damning for the "revised" Artificer.
I was merely giving a reason why they might have chosen to do it that way. Whether or not you believe it or accept it doesn't really matter because the book has already been written so it is what it is and there's nothing we can do about it. How it's written is not going to change. Thus you can either choose not to use the 5E24 Artificer, use it but amend your own fluff explanation as to what gets created and why and for how long, or use it as written and be annoyed by it. Whatever works for you.
 

But also, if the Artificer can just poof up magic items out of nowhere, what stops them from proofing up enchanted plate armour and then selling them to unsuspecting vendors who then wake up the next morning to no suit of armour? You've invented these hypotheticals to defend the changes to the class, but your own arguments are much more damning for the "revised" Artificer.
The ENTIRE Trades Guild is FED UP with the Artificer's crap and pools their entire vast funding network to set up an eternal head hunt on said Artificer for throwing the whole economy outta wack.

Also the King is mad that one of said items caused the death of his son by poofing, at the worst time, and is going full Rick Flag Sr with his desire for revenge.
 

The ENTIRE Trades Guild is FED UP with the Artificer's crap and pools their entire vast funding network to set up an eternal head hunt on said Artificer for throwing the whole economy outta wack.

Also the King is mad that one of said items caused the death of his son by poofing, at the worst time, and is going full Rick Flag Sr with his desire for revenge.
Narrative punishments dont balance mechanical brokenness.
 

Whether or not you believe it or accept it doesn't really matter because the book has already been written so it is what it is and there's nothing we can do about it. How it's written is not going to change. Thus you can either choose not to use the 5E24 Artificer, use it but amend your own fluff explanation as to what gets created and why and for how long, or use it as written and be annoyed by it. Whatever works for you.
We'll see how well WotC's bold strategy of "derail classes to appeal to the people who didn't like those classes" goes, then.

Narrative punishments dont balance mechanical brokenness.
We have reached the point of simultaneously claiming that the previous incarnation of the class causes narrative issues, while declaring that DMs should warp their narrative around the issues the new incarnation of the class will inevitably produce.
 

New article on Beyond covering the changes made to the artificer class in the upcoming Eberron book - looks quite close to what they published in the UA, as I recall.
The changes i see vs the UA.

6:
Charge Magic Item: Restore charges in an item by spending a spell slot.
-new
Transmute Magic Item: Swap one replicated item for another plan you know.
-new

11: Spell Storing Item can use Material component that are consumed.
-expected clarification. Not sure about non-consumed components.

14: Refreshed Genius: Gain a use of Flash of Genius when you finish a Short Rest.
-new

And 20
Magical Guidance: Regain all uses of Flash of Genius after a Short Rest as long as you're attuned to one magic item.
-replaced a once per turn +1d6 on ability checks.
 

Remove ads

Top