Across the messageboards, I've seen alot of people discussing what's wrong with the game. This is understandable, we all need to vent and discussing what we don't like about the game helps us to find ways to improve it.
So why are we still playing? Despite all the bugs and areas for improvement, what keeps us coming back to the table? What are some of the things that D&D 'got right?'
Here's a few of the things I like about it:
1) It's social. I sit across a table with real people and get a chance to unwind.
2) It's fantasy. D&D doesn't resemble reality beyond a casual glance. It's a very flexible system that lets you do just about anything you want.
3) Dungeons are fun. A good story or engaging plot is also fun, but nothing quite matches up with exploring some old ruins or a warren of caves.
4) I love designing adventures and settings. There's always some new source material you can use to surprise and challenge characters. There's always another small corner of the setting you can flesh out.
5) The rules are flexible enough that you can adapt them to many different styles of play without breaking them. The rules are general enough that they fairly and quickly (most of the time) resolve the action, but usually leave you room to describe the effects however you want.
What do you like about D&D?
So why are we still playing? Despite all the bugs and areas for improvement, what keeps us coming back to the table? What are some of the things that D&D 'got right?'
Here's a few of the things I like about it:
1) It's social. I sit across a table with real people and get a chance to unwind.
2) It's fantasy. D&D doesn't resemble reality beyond a casual glance. It's a very flexible system that lets you do just about anything you want.
3) Dungeons are fun. A good story or engaging plot is also fun, but nothing quite matches up with exploring some old ruins or a warren of caves.
4) I love designing adventures and settings. There's always some new source material you can use to surprise and challenge characters. There's always another small corner of the setting you can flesh out.
5) The rules are flexible enough that you can adapt them to many different styles of play without breaking them. The rules are general enough that they fairly and quickly (most of the time) resolve the action, but usually leave you room to describe the effects however you want.
What do you like about D&D?