coyote6
Adventurer
ZombieRoboNinja said:The obvious extension of this is that everyone is "proficient" in unarmed fighting, in that they don't grant AOOs or take to-hit penalties when they punch someone. (Heck, every PC race in the game knows how to swing a morningstar at somebody in combat, but only monks know how to throw a punch?)
The reason punching or grappling someone without special training (i.e., a feat or ability like Improved Unarmed Strike, etc.) draws an AoO is that the target is assumed to be armed. Grabbing or punching someone with your bare hand, when said someone is carrying a sword and knows how to use it is dangerous; you can get cut by your opponent's defensive maneuver. An unarmed target (without special training) can't make an AoO against you, so grabbing them is easy.
(If the foe does have Improved Unarmed Strike or the like, then the foe's good enough with the punching to be able to effectively counterattack your relatively clumsy grabs/punches.)
The rules are marvelously efficient & realistic enough, IMO; they just aren't quite efficient enough, especially with the various corner cases (natural weapons, etc.).