aboyd
Explorer
I think I agree with ExploderWizard. I mean, there isn't any text about what happens when you combine vials of alchemist's fire into one massive container, right?* So why would a DM allow a low-level tool to become a high-level bomb? For me, I would want to reward players for sinking all that money into the idea, so I'd give them value for what they did. However, I wouldn't let these things stack like that. Instead, I'd stack the area of effect, I think.That problem isn't alchemist's fire. That is the DM on his knees pleading for rules abuse.No, its the alchemist's fire too. When you've got a player who "reasons" that normal alchemist's fire does 1d8 damage (or whatever it does, I forget now), and that therefore 50 vials of alchemist's fire stuffed into a small barrel does 50d8 damage, the problem is the alchemist's fire.
In other words, if it does 1d6 to a 5' square or the target in that square, combining 9 would do 1d6 to the target plus each adjacent square. Combining 25 would reach that plus the immediately surrounding squares. In other words, it only does 1d6 to anyone, but the explody part gets wider, so that you might cover an entire room or cave (or cave system) with 1 expensive barrel of alchemist's fire.
* Actually, there are rules for this. The module, Tower of the Last Baron, contains a section about an expert who creates tons & tons of the stuff for the local army, and how much damage it does. I'm not suggesting it as a guide, however. The module completely breaks the 3.5 rules. First, experts cannot brew alchemist's fire by RAW because spellcaster levels are required (a stupid rule which I houseruled away and which most people don't know about and never follow, but it's there nonetheless). Also, even an expert at the top of his game could never craft the amount of vials this guy does -- it's economy-breaking. He would be filthy rich if he sold in such volume to adventurers. I don't recall how they handled obscenely-huge volumes of alchemist's fire anyway.