Mustrum_Ridcully
Legend
The difference between an "exploit" and a "tactic" can be difficult to make out. Two guidelines might apply:I cannot agree with it. It would be true if the rules of the game were designed to reflect how the real world works. They are not approximation of the real world - in many aspects they are completely unrealistic. And I do not mean that they are an abstraction.They just describe world much different than our and characters much different than real people. Most tactics that would be effective in real world either depend on GM fiat or just plainly don't work. You need to either have your GM ignore a major part of rulebooks or think of tactics that would work in the game world as opposed to our world. And the rules of the game are the only information we may base these tactics on.
That is why the rules should be simple and clearly state what they describe and what they don't. If one may destroy the game just by using the rules, it just means that these rules are bad. What most exploits are based on is extrapolating the rules outside of their designed range, like in the "barrel of alchemist fire" example.
Some things described in this thread definitely aren't rule exploits from my PoV. There is nothing wrong with using dogs if one is able to buy appropriately trained dogs and is able to command them during a fight. It definitely won't work as a tactic used in every dungeon, just because the dogs will get killed and there is not many appropriately trained ones (silent, not running from monsters, accepting commands from a character who didn't train them) to buy. On the other hand, it will be very good to use from time to time, during missions the party perceives as especially hard.
1) It doesn't make "sense" that the tactic works. If you had a similar situation in the real world, it couldn't be that effective. That is often problematic once we add magic, of course.
2) It is considerably more powerful than other options, and it becomes in a default solution for many situations. The problem might be there are also "default tactics" that you will use as default. But then, these tactics don't guarantee a success. The exploit basically does. A 50d6 alchemist fire attack sounds like a guaranteed success in most cases. Bullrushing an enemy off a cliff can only be done if there is a cliff. Bullrushing him into a Wall of Fire just deals some more damage, it's no automatic guarantee you win.
Basically, a tactic that is too good compared to no tactics or a different (non-stupid) tactic might be an exploit. If you can use this tactic easily and often, it's even more likely to be an exploit and not merely a tactic. If the 50d6 alchemist fire attack requires immense resources the players might never have again, or if you can't easily reacquire a pack of hunting docks after losing them in the Giant fortress, it might still consider an acceptable tactic.
Scry-Buff-Teleport done once would be a viable tactic. You use it on every BBEG or larger monster? It's an exploit.