Whats the 2nd most important attribute for a Sorcerer

What is the 2nd most important attribute for a Sorcerer

  • Strength

    Votes: 2 2.0%
  • Dexterity

    Votes: 28 28.0%
  • Constitution

    Votes: 61 61.0%
  • Intelligence

    Votes: 8 8.0%
  • Wisdom

    Votes: 1 1.0%

You might also consider putting your #2 or #3 score on Charisma, and boosting it thru the levels.

Also, gaining or loosing Constitution affects your hit points in the same way no matter how many you gained at each level. If you go from a 15 to a 16, you gain 1 hp. per level, period. When the effect wears off, you lose them, even if it kills you. If you are posioned and go fron a 14 to a 10, or a 10 to an 8, you lose 2 hp. per level, period. The 1 point per level rule dosn't apply. That is what make Con. damaging effects so dangerous, if it reduces you to 0 Con., you die, if you have 5 hp. left and lose 4 Con. at 10th level, you die, (5hp. -20 = grab some six-siders).

What ability is the most important is just an immidiate offshoot of the Sorccerrers spell selection delema. You should have some idea of what spells you will know at 20th level when you are rolling up the character. Things change, but an idea atleast. Are you going to have a lot of "Boost" spells, not just ability, but magic weapon, haste, spider climb, invisibility, things to share with the party. Are you going to focus on long duraions spell like ability boosts or mage armor? If so, ability boosting is viable. If you are going for direct damage or short duration spells, you need all those spell slots, so you need to choose the high score carefully. If your going to focus on info gathering, you need the high Int.

The best answer I can give is, role 18's... alot.
 
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Jondor_Battlehammer said:

Also, gaining or loosing Constitution affects your hit points in the same way no matter how many you gained at each level. If you go from a 15 to a 16, you gain 1 hp. per level, period. When the effect wears off, you lose them, even if it kills you. If you are posioned and go fron a 14 to a 10, or a 10 to an 8, you lose 2 hp. per level, period. The 1 point per level rule dosn't apply. That is what make Con. damaging effects so dangerous, if it reduces you to 0 Con., you die, if you have 5 hp. left and lose 4 Con. at 10th level, you die, (5hp. -20 = grab some six-siders).

The one point per level rule does apply.

DMG page 72 in Ability Score Loss section:

"A full hit point score, however, can't drop to less than 1 hit point per Hit Die. At 7th level, Mialee has 22 hit points. Even if her Constitution score drops to 5 or below, she will have at least 7 hit points (less any damage she's taken)."
 
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Thanks for pointing that out. I have been in that situation before.

However, keeping track of how many HP you gained still would not matter. If you gained 3 HP one level, and only 1 HP another, a CON loss of two would still result in the loss of 2 HP, from your 4 HP total. Not a loss of 1 point from the 3 you gained at first level and no loss from the 1 you gained at second. You just wouldn't go below 2 HP from CON loss.

At least, that is what I thought the gist of your original post was.:D
 
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Jondor_Battlehammer said:
Thanks for pointing that out. I have been in that situation before.

Yup. Me too. :)

Jondor_Battlehammer said:
However, keeping track of how many HP you gained still would not matter. If you gained 3 HP one level, and only 1 HP another, a CON loss of two would still result in the loss of 2 HP, from your 4 HP total. Not a loss of 1 point from the 3 you gained at first level and no loss from the 1 you gained at second. You just wouldn't go below 2 HP from CON loss.

Well, if a given player was willing to keep track of his hit points for every single level, as a DM, I might actually let him not lose any hit points in the 1 hit point level case. However, most players are not that desperate.

Jondor_Battlehammer said:

At least, that is what I thought the gist of your original post was.:D

Yes, that's what I was saying as what the rule "should be". It should be -X for each level until a given level reaches 1, but that is too much math and too much to keep track of. Hence, the current rule. But if you think about it, that would be the fairest rule since it would equate to how many hit points you would have as if your CON was that number from the beginning as opposed to a rough approximation and a low one at that.
 

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