Jondor_Battlehammer
First Post
You might also consider putting your #2 or #3 score on Charisma, and boosting it thru the levels.
Also, gaining or loosing Constitution affects your hit points in the same way no matter how many you gained at each level. If you go from a 15 to a 16, you gain 1 hp. per level, period. When the effect wears off, you lose them, even if it kills you. If you are posioned and go fron a 14 to a 10, or a 10 to an 8, you lose 2 hp. per level, period. The 1 point per level rule dosn't apply. That is what make Con. damaging effects so dangerous, if it reduces you to 0 Con., you die, if you have 5 hp. left and lose 4 Con. at 10th level, you die, (5hp. -20 = grab some six-siders).
What ability is the most important is just an immidiate offshoot of the Sorccerrers spell selection delema. You should have some idea of what spells you will know at 20th level when you are rolling up the character. Things change, but an idea atleast. Are you going to have a lot of "Boost" spells, not just ability, but magic weapon, haste, spider climb, invisibility, things to share with the party. Are you going to focus on long duraions spell like ability boosts or mage armor? If so, ability boosting is viable. If you are going for direct damage or short duration spells, you need all those spell slots, so you need to choose the high score carefully. If your going to focus on info gathering, you need the high Int.
The best answer I can give is, role 18's... alot.
Also, gaining or loosing Constitution affects your hit points in the same way no matter how many you gained at each level. If you go from a 15 to a 16, you gain 1 hp. per level, period. When the effect wears off, you lose them, even if it kills you. If you are posioned and go fron a 14 to a 10, or a 10 to an 8, you lose 2 hp. per level, period. The 1 point per level rule dosn't apply. That is what make Con. damaging effects so dangerous, if it reduces you to 0 Con., you die, if you have 5 hp. left and lose 4 Con. at 10th level, you die, (5hp. -20 = grab some six-siders).
What ability is the most important is just an immidiate offshoot of the Sorccerrers spell selection delema. You should have some idea of what spells you will know at 20th level when you are rolling up the character. Things change, but an idea atleast. Are you going to have a lot of "Boost" spells, not just ability, but magic weapon, haste, spider climb, invisibility, things to share with the party. Are you going to focus on long duraions spell like ability boosts or mage armor? If so, ability boosting is viable. If you are going for direct damage or short duration spells, you need all those spell slots, so you need to choose the high score carefully. If your going to focus on info gathering, you need the high Int.
The best answer I can give is, role 18's... alot.
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