What's the best D&D product EVAR?


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It's a tie:

Return to the Tomb of Horrors. Just a great, great, great boxed set, and my favorite adventure of all time.

The Ravenloft Campaign Setting, Dark Lords, and Islands of Terror. There is no better campaign setting than Ravenloft, and there weren't any better Ravenloft books than these. So flavorful, so ripe for good gaming - I ran nothing but Ravenloft for 6 or so years, and never tired of it.



Of course, Ravenloft is also home to the worst D&D product ever: Thoughts of Darkness, the most munchkiny, "yeah, you really don't get this setting, do you?" module ever written. Parties of 15th level drow =/= gothic horror.
 

Dragon magazine :D From modules, monsters, stories, rules, and what not, it spurred me and made me think. The first adventure I ever DM was from one.
 

Alloran said:
The Red Box books (my first set... secondhand [I'm a second generation gamer]).

The Planescape Boxed set. Ahhh... the memories.

~Alloran

Amen to that! I also got my books secondhand, back in 1983. The older brother of one of my friends came home from being an exchange student in the US, and he sold them to me. Little did I know what the years ahead would hold... :)

Cheers,
Meadred
 

Two books pop into my mind.

1) The original Ravenloft module. It was my introduction to roleplaying, and our DM at the time was great.

2) Faith & Avatars. The quintessential AD&D Forgotten Realms specialty priest book. Being a cleric fan, it was a MUSt have.
 


Does it have to be an actual gaming product, or can it be anything related to D&D? If so I would say that it would have to be the Dragonlance Chronicles Trilogy. Those books intorduced me to the fantasy genre, inspired me to first start drawing, and of course introduced me to the role playing hobby.

If it has to be a core game product than I have to go with the Darksun Boxed Set. Of course that ties into the original Psionics Handbook for 2e and all the rest of the amazing darksun gaming material. I've lost all my DS stuff, but I still have that fantastic cloth map. Man if someone would pick up the Darksun liscense I'd preorder every book. I really miss that setting.
 

The sig says it all...

The Basic and Expert sets with the Elmore art (1983). Those two boxes covered the game for me. They had everything I wanted (never was into the companion/masters/and immortals). Even got 2 sets of dice out of them.

Aaron.
 
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The document that changed gaming forever?

The System Reference Document, including the Open Gaming License, version 1.0a

The document that got me into gaming and holds a special place in my heart?

Funny as this may sound, it's an old book called "The Winner's Guide to Board Games" - published by Playboy, of all people. It had many chapters on games from chess to risk to diplomacy... to, at the back of the book, Dungeons and Dragons. That piqued my interest (at the tender age of six) and when I was 8 years old and saw a D&D Expert Boxed Set (I started with the Expert, not the Basic set, oddly enough, because the local drugstore didn't have the Basic set), I had only one thought... "IT MUST BE MINE!" Besides, author Jon Freeman's rant at THAC0 and Armor Class rules is worth the price of admission alone. As best I can recall, it went something like this:

Armor Classes are unrealistic, illogical, and totally unrelated to the number needed to hit them. Why don't the numbers go up? In D&D you have the silly spectacle of adding a +3 shield to a fighter in plate mail and a shield (AC 2) and getting a resultant armor class of -1. Yup, 3 + 2 = -1. Makes you wonder how they got out of high school algebra, doesn't it? TSR's response to such incongruities is, "you'll get used to it." You can get used to anything, even withholding taxes, but that doesn't excuse what seems to be at best a lack of imagination or at worst sheer laziness.
...
Others may be confused by the different concepts of "level" - a 5th level wizard, who is limited to casting 3rd level spells, might be attacked by a 4th level monster on the 6th level of the dungeon"

I know I didn't get the quotes exactly right, but they're close. I find it amusing that when the book was written (1975), the whole THAC0/Armor Class thing was getting panned... and only it only took 25 years for a change to be made. LOL!

All five boxed sets (Basic, Expert, Companion, Master, Immortal) hold a special place in my heart, but even those, I don't think, had quite the impact on me that the SRD/OGL did. They captivated my imagination as a youth... the SRD/OGL got me as an adult... and between you and me, that is saying somthing.

--The Sigil
 
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For me, it used to be the 1st Edition Dungeon Master's Guide.

But now its really difficult to choose.

The 3.5 PHB is pretty good because everytime I get an itching to play Basic D&D, I always want to make changes and the changes would wind up being like 3.5 D&D.

Toolbox rocks as a DM aid.

And then there's all kinds of other books I really like too. But the books that really inspired me as a DM and player weren't D&D books.
 

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