Klaus
First Post
Piratecat said:I'm not a big fan of the gnome
I know a lil' svirfneblin combat miner who says YOU LIE!!!
You furball-spewing scallywag...
Piratecat said:I'm not a big fan of the gnome
What do you want? 1e with the surprise rules fixed? That would be totally pointless. We can write minor rules corrections ourselves. We need game designers to design new systems, to do the hard work, try and test new ideas, put them through some serious mathematical analysis and playtesting. WotC does these things.Falling Icicle said:2. This is just another symptom of the same issue. The 4e designers seem to have no respect for the game we've been playing for years and are hellbent on making an entirely new game from the ground up, taking some inspiration and elements from D&D and using the D&D name.
It's called listening to the customer. A 'popularity contest', conducted via market research, is exactly how these issues should be decided, assuming WotC wish to stay in business.Falling Icicle said:3. So instead of holding any regard for the game's heritage and traditions, this has turned into a popularity contest?
I haven't. You haven't. WotC have.Falling Icicle said:Since neither of us have conducted a scientific poll of D&D players, such speculation is useless.
If, for example, WotC handed all the material to the 400 4e playtester tables, and barely anyone picked up a gnome and ran with it, that tells WotC that gnomes aren't important to the majority of the players.To keep things reasonable, I'll count only people who knew they were playtesting a future edition of the game--playtesters for Book of Nine Swords, Star Wars Saga Edition, and Monster Manual V don't count. (Whether they should count is a different question, and an interesting one.) And I'm going to assume a table size of six for a few playtests where we had only the DM report in (which would make more sense if you knew what the test was). Doing some back-of-the-3x5-car d math, I think we're at something like 400 so far. Give me a plus/minus of 50 on that.
Well, hmm. That specific number is going to beg comparisons to 3rd edition playtesting. So it's important to deliver a caveat. The 4e playtesting methodology is a lot different than the 3e playtesting methodology was. Much of the 3e playtesting boiled down to "Here's the manuscript...tell us what you think." In some ways, that's a great playtest. Your testers are motivated (hell, they're frickin' elated!) and you get some great snapshots into ongoing play. Testers are often really good at big-picture issues that come up in an ongoing campaign--after all, they're staring at the future of their chosen hobby, so they ask some very pointed questions.
The other cool thing about that playtest methodology is you see what people play when you give them the whole sandbox. If they collectively gravitate toward certain play styles and certain mechanical elements (classes, races, etc.), well, you just gained insight into a fundamental question of RPG design: "Will anyone care about this thing I'm making up?" But it's a double-edged sword. In an open playtest like that, you don't control what people actually test. If few people choose druids, for example, any issues with that class may remain unseen until you're done with playtesting. If few people engage in high-level play, then you don't get much feedback on the high-level experience.
the difference between putting a race in the PHB vs. putting a race in the MM...since they are in the MM they could be used as a Player race IMC.
Falling Icicle said:So, basically, the 4e design team is fanatically bent on "improving" every race and fluff aspect of the game, and since they couldn't find a new gnome they liked, they didn't include it? Why couldn't they just leave them as they were?
Falling Icicle said:So, basically, the 4e design team is fanatically bent on "improving" every race and fluff aspect of the game, and since they couldn't find a new gnome they liked, they didn't include it? Why couldn't they just leave them as they were?
Doug McCrae said:What do you want? 1e with the surprise rules fixed? That would be totally pointless. We can write minor rules corrections ourselves. We need game designers to design new systems, to do the hard work, try and test new ideas, put them through some serious mathematical analysis and playtesting. WotC does these things.
We don't need a retread of 1e, 2e or 3e because those games already exist.
Mourn said:Why should WotC remain a Gygax tribute band forever? Why can't they actually do what they want with the property they own?