MMU1, you have no concept of the question I am trying to answer. I think you are being uncivil and pointlessly arguementative. But, then again, I like feeding trolls and having pointless arguements.
It is as valid an assumption as 400 kobolds with no leaders or that the posters here aren't on crack. But, since you asked, talk to Vinny on the corner of 3rd and Wells. He'll set you up.
Have we not gone over this point before? The entire situation is absurd, but that doesn't mean that the kobolds are not a threat.
I don't have to guarantee success of ambush for the kobolds, I just have to show they can be a threat. I just have to get the kobolds to within charging distance of the party. If you don't believe this is possible without high magic or +20 hide and move silent, you should smoke another bowl.
A few skill checks mean any trap is nullified. Does that mean it isn't a challenge?
Do you expect a simple spot check to defeat any possible ambush? You have spot +40, so you can not be ambushed by anything with hide less that +22? Do you expect the DM to hand you the dungeon map up front as well?
400 kobolds out of sight, that's all it takes. They can pile up mutiple in a single square, until it is time to swarm out. This is far from unreasonable. I don't care if you spot the clif/cave/hole where they are, that doesn't mean you know there are 400 kobolds there.
You see 1-5 active kobolds in front of you, the other 395+ are 30-60 feet away around walls, I don't think it is an automatic assumption you will hear them. Hear them what? Breath? Exist?
I never called it guarenteed, you did. You are the one that always seems to assume scouts. Quit often people will skip the scouting duties. You keep making the assumptions, I am just showing the possibility of ambush.
The kobolds only need to see the target once they charge.
I've already covered this. Bait and PCs start combat. Bait yells, all the other Kobolds come in at the top of the order as new combatants.
Every character in your party has +22 to initive? I'm impressed.
Yes, the bait would be in an open spot. Bait normally is. Your concept is also foiled by using 5 kobolds (or 20) for bait. Your rogue can not get them all in a round. As for major scouting, you are making another assumption. Many parties have walked into traps like this before. But I am glad you would never, ever do something stupid. That would just be too human.
Take 1, that must be a house rule.
I don't need to hide. I need to stay out of sight. Skills are not perfect.
Minimal intelligence. Do you how many times parties have fallen for these tatics? Forgoten, been to lazy, or just too stupid to send a scout? Perhaps you should take a closer look at the population of D&D players outside your own group.
When have I proposed throwing out the rules? You keep insisting that your character is unbeatable. I use rules like staying out of sight entirely as opposed to weak hide checks.
It is entirely possible to destroy the entire kobold encounter with a few good skills/rolls and some good tatics. The same can be said of ANY trap. So, by your reasoning, traps are never a challenge.
The fact that that the kobolds are avoidable doesn't make them not a challenge. What if they were the only way to get further through a tunnel? I don't care why you fight them, if you know they are there, or if you can kill them all. All I have to show to answer the posed question is that you have some challenge in doing so.
mmu1 said:Just assume a 13th level party is going to be surprised by basic kobolds? What are you smoking, and where can I get some?
It is as valid an assumption as 400 kobolds with no leaders or that the posters here aren't on crack. But, since you asked, talk to Vinny on the corner of 3rd and Wells. He'll set you up.
mmu1 said:This situation is so absurd it's really quite amazing - 400 kobolds are going to be able to put themselves into position to ambush a 13th level party with a guarantee of success? How will they know which direction the party's coming from? Do they sit in little holes dug in the gorund 24/7, waiting for PCs to come by?

I don't have to guarantee success of ambush for the kobolds, I just have to show they can be a threat. I just have to get the kobolds to within charging distance of the party. If you don't believe this is possible without high magic or +20 hide and move silent, you should smoke another bowl.
A few skill checks mean any trap is nullified. Does that mean it isn't a challenge?
Natural cliff. Pre-exsisting tunnels. Mass teleport.mmu1 said:If they send out scouts to spot the PCs, those scouts will be noticed, ambushed and caught, because their Hide modifier is simply no match for a higher-level party's Spot.
For that matter, the very idea that the 13th level Rogue or the Ranger in the party's not going to notice the alterations to the landscape made by making enough hiding spaces for 400 creatures (creatures which take up a 5' square, incidentally, so we're not talking about rabbit holes here) is also completely laughable. They don't need to notice the kobolds, they just need to spot the holes. Which they'll do, since their Spot while taking 10 is going to beat any take 20 result the kobolds might possibly get.
Do you expect a simple spot check to defeat any possible ambush? You have spot +40, so you can not be ambushed by anything with hide less that +22? Do you expect the DM to hand you the dungeon map up front as well?
400 kobolds out of sight, that's all it takes. They can pile up mutiple in a single square, until it is time to swarm out. This is far from unreasonable. I don't care if you spot the clif/cave/hole where they are, that doesn't mean you know there are 400 kobolds there.
mmu1 said:Or the idea that 400 kobolds are going to be sitting so still for hours at a time that a party that might very well have Listen modifiers good enough to reliably pinpoint invisible creatures will have no chance of hearing them...
You see 1-5 active kobolds in front of you, the other 395+ are 30-60 feet away around walls, I don't think it is an automatic assumption you will hear them. Hear them what? Breath? Exist?
mmu1 said:Or the assumption that the party's not going to have a character go invisible and fly over the area on a scouting mission, easily noticing the major earthworks.
I never called it guarenteed, you did. You are the one that always seems to assume scouts. Quit often people will skip the scouting duties. You keep making the assumptions, I am just showing the possibility of ambush.
mmu1 said:Not to mention that given the DCs for pinpointing the location of invisible creatures the kobolds without LOS will have no way of telling how close the characters are
The kobolds only need to see the target once they charge.
mmu1 said:... And that if they post a lookout, the moment he yells he's the only one with a surprise round,
I've already covered this. Bait and PCs start combat. Bait yells, all the other Kobolds come in at the top of the order as new combatants.
mmu1 said:and the party and the kobolds are both going to roll initiative, which the kobolds are going to lose.
Every character in your party has +22 to initive? I'm impressed.
mmu1 said:That's if the Rogue scouting ahead of the party, who can easily have a Hide modifier in the +30 range, doesn't sneak up on the lookout, knock him out and drag him away for interrogation - which, before you object, he'll definitely be able to do in any area suitable for hiding 400 kobolds. (Unless they do something "smart" like create an empty killing ground on the approach to the ambush point, on which the PCs won't set foot without some major scouting.)
Yes, the bait would be in an open spot. Bait normally is. Your concept is also foiled by using 5 kobolds (or 20) for bait. Your rogue can not get them all in a round. As for major scouting, you are making another assumption. Many parties have walked into traps like this before. But I am glad you would never, ever do something stupid. That would just be too human.
mmu1 said:To put it in simplest terms, monsters don't get to ambush a high-level party when many of their Take 20 skill checks (like Spot, Listen, Hide, Move Silently, etc.) don't even beat the Take 1 results of the party scouts,
Take 1, that must be a house rule.
I don't need to hide. I need to stay out of sight. Skills are not perfect.
mmu1 said:and the party has the minimal intelligence to actually use the scouts while approaching a potentially hostile area.
Minimal intelligence. Do you how many times parties have fallen for these tatics? Forgoten, been to lazy, or just too stupid to send a scout? Perhaps you should take a closer look at the population of D&D players outside your own group.
There go those assumptions of yours.mmu1 said:If anything is guaranteed in this situation,
mmu1 said:it's that the ambush is not going to work, unless the DM ignores the rules and declares the result he wants, which is what you're proposing.
When have I proposed throwing out the rules? You keep insisting that your character is unbeatable. I use rules like staying out of sight entirely as opposed to weak hide checks.
It is entirely possible to destroy the entire kobold encounter with a few good skills/rolls and some good tatics. The same can be said of ANY trap. So, by your reasoning, traps are never a challenge.
The fact that that the kobolds are avoidable doesn't make them not a challenge. What if they were the only way to get further through a tunnel? I don't care why you fight them, if you know they are there, or if you can kill them all. All I have to show to answer the posed question is that you have some challenge in doing so.
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