Anubis the Doomseer
First Post
Originally posted by Numion
Yeah but it relied on player stupidity.
Which is an endless resource, especially if they see "kobold" and think "this is a cakewalk, hardly a challenge, yadda yadda".
Never underestimate the power of stupidity.
Let me state again: overcoming "challenge" doesn't require you to a) kill all the kobolds, just deal with them. Like teleport away.
As a DM I'd count that as running away - no (or reduced) exp. No exp if you t-port without ever engaging.
Or negotiate with them (easy with intimidate +20).
Great, unless you consider the benefit of visibly outnumbering people, but doable (but how many players would think of actually *gasp* talking their way out of an encounter? I play a social paladin and even after 4 months of play I still hear jaws dropping when I decide to talk to a NPC instead of rolling to hit).
b) or require you to bend over to your DMs sadistical visions of Tuckers kobolds that just don't fail, rules be damned.
Whine, whine, whine. Nothing in the example given is unsurmountable, but if, as a player, your standard behaviour is to cakewalk or sit and cry because something is too hard I don't want you at my table - play Diablo II instead.
- Ma'at
Yeah but it relied on player stupidity.
Which is an endless resource, especially if they see "kobold" and think "this is a cakewalk, hardly a challenge, yadda yadda".

Never underestimate the power of stupidity.
Let me state again: overcoming "challenge" doesn't require you to a) kill all the kobolds, just deal with them. Like teleport away.
As a DM I'd count that as running away - no (or reduced) exp. No exp if you t-port without ever engaging.
Or negotiate with them (easy with intimidate +20).
Great, unless you consider the benefit of visibly outnumbering people, but doable (but how many players would think of actually *gasp* talking their way out of an encounter? I play a social paladin and even after 4 months of play I still hear jaws dropping when I decide to talk to a NPC instead of rolling to hit).
b) or require you to bend over to your DMs sadistical visions of Tuckers kobolds that just don't fail, rules be damned.
Whine, whine, whine. Nothing in the example given is unsurmountable, but if, as a player, your standard behaviour is to cakewalk or sit and cry because something is too hard I don't want you at my table - play Diablo II instead.
- Ma'at