CharlesRyan
Adventurer
I'm in a Dark Heresy campaign right now, and I have a copy of Rogue Trader right here at my desk.
Sabathius is basically correct. In DH, the players are members of an Inquisitorial team. You are troubleshooters tasked with rooting out corruption, heresy, alien machinations, etc.
In RT, you are the senior staff (one player is the captain) on a rogue trader vessel. You have a Warrant of Trade that allows you to explore the fringes of known space, venturing to new worlds or worlds of the Empire that have been out of contact for centuries or longer.
The WH40K universe is a very bleak and dangerous place, and life in either game can be brutal and short. It's also a very amoral universe, in which none of the powers that be could be called the "good guys." Playing a good character in this universe means finding a way to do good deeds in a brutal and uncaring setting. Both of these might be more of an issue in DH than RT, in part because RT is higher level, and in part because rogue traders operate a little outside the Empire's sphere and can make their own rules a bit more, I think.
DH starts you out at 1st level and supports play up to about 8 or 10 levels, if I recall correctly. RT starts you out at (I think) 5th. So it's true that RT is more "paragon" tier, but there is quite a bit of overlap.
Sabathius is basically correct. In DH, the players are members of an Inquisitorial team. You are troubleshooters tasked with rooting out corruption, heresy, alien machinations, etc.
In RT, you are the senior staff (one player is the captain) on a rogue trader vessel. You have a Warrant of Trade that allows you to explore the fringes of known space, venturing to new worlds or worlds of the Empire that have been out of contact for centuries or longer.
The WH40K universe is a very bleak and dangerous place, and life in either game can be brutal and short. It's also a very amoral universe, in which none of the powers that be could be called the "good guys." Playing a good character in this universe means finding a way to do good deeds in a brutal and uncaring setting. Both of these might be more of an issue in DH than RT, in part because RT is higher level, and in part because rogue traders operate a little outside the Empire's sphere and can make their own rules a bit more, I think.
DH starts you out at 1st level and supports play up to about 8 or 10 levels, if I recall correctly. RT starts you out at (I think) 5th. So it's true that RT is more "paragon" tier, but there is quite a bit of overlap.