You want statistical proof that the whole OSR phenom happened. I don't think that's necessary. If you have any proof that there was something else going on in the hobby at the same time that completely overshadowed it, go for it.Though, actually, I think it is a valid question.
I don't think any version of D&D deserves the title 'simple,' not even 0e and certainly not 5e - it's always been a relatively complicated game, so, yeah, I'd agree it's off. But, even if we grant that 0e & 5e are simple and other eds aren't, looking back to 0e 'simplicity' is still backwards-looking, that intermediate backwards steps aren't necessary less complex, notwithstanding - it's just looking /way/ backwards.As an example, consider my second question - what counts as "backwards looking"? I see people claim that the move to simpler mechanics is looking backwards. I think that's off. If we are thinking the past few years, then we are talking 4e-era and onwards. Well, "backwards" from 4e there's the OD&D line, which I grant is simple. But it also has 1e, 2e, and 3e, none of which really deserve the title of "simple".
When 5e was being developed, Mearls &co said, repeatedly, that they were looking back to the prior editions and trying to achieve a 'classic feel.' So, yes, 5e was backwards-looking, at past editions of D&D. What Traveler or RQ or WoD were doing in the past not being relevant. Likewise, whatever other games were doing in the 70s & 80s, recent re-boots of RuneQuest have harkened back mainly to RQ2. Storyteller has gotten high-profile 20th anniversary editions. Nor are they the only two classic games getting re-boots. The whole OSR thing is backwards-looking.Really and honestly, the past has *all sorts* of games in it. So, saying that a game is "backwards-looking" does not seem meaningful.
It probably would be. And it would have a lot of OSR games on it. But there's also the question of what games make a big splash - which is generally going to be biased towards new/innovative/surprising ones - and at what games are leading the market. Leading the market, right now, is 5e (backwards looking), PF (3.5 retro-clone), two of those '______ Age' games, also on the OSR 'simple'/old-school bandwagon, AFAIK, and the latest Star Ward licensee (and, even though it's not backwards-looking at Star Wars d6, mechanically, the Star Wars franchise, itself, has marginalized the extended universe and is harkening back to the original 3 movies in a lot of ways, too).Has anyone really written out a list of the games that have come out in the past few years? I think it is a long, long list.
They are both crystal-clear examples of backwards-looking games. The only difference is how far back they look. PF looks back to 3e, a mere 8-16 years, while 5e looks back to the 20th century.Or we can note that there are really only two big players - WotC and Paizo, and the only meaningful trend is that they both, with rather different design philosophies, seem to be doing well.
I see the point you're trying to make. I don't think you've come anywhere near supporting it.You see my point? I don't think anyone has actually presented a cogent view of "where the hobby has been going".
"Old school" is usually used to refer to the methods, maybe even mores, of a time in the past. In the context of gaming, that's the way we used to play D&D, not the details of the rulebook. And, it was a less connected world back then, so you didn't have a monolithic 'way everyone played D&D back in the day,' it varied with things like region and age group.*This is hardly a new argument, though usually I see it in the form of noting "old school" really seems to mean, "That stuff from the past that I liked," and wihtout noting that all the other new stuff one doesn't like was *also* represented in the same time period.
You want statistical proof that the whole OSR phenom happened.
I don't think that's necessary. If you have any proof that there was something else going on in the hobby at the same time that completely overshadowed it, go for it.
I see the point you're trying to make. I don't think you've come anywhere near supporting it.
There was supposed to be a question mark at the end of that. Sorry 'bout the typo.No.
And, please don't tell me what I want. *ASK* what I want.
Cool. Compared to other observed trends, like?I do not doubt that the "OSR Movement" happened. Nor am I, overall, for or against the OSR. I do, however, question discussions of relative size or importance of that (or any other trend) as compared to other observed trends in the hobby.
I it that vague, really? When the guy who designed the #1 selling RPG, has come right out and said that he looked to past editions when doing so, and tried to capture the 'feel of the classic game,' where's the ambiguity? How is that not a very clearly example 'backwards looking?' When old games are being re-booted, sometimes repeatedly, how are they not looking back to those games' pasts?You can start by stating how you think, "backwards looking," is really a meaningful term.
I suppose one could get that pedantic - I suppose I have been, in a sense, in pointing out that things like Attunement date back to RQ. But, I don't see how anyone could think OSR games, retro-clones, re-boots, and, most of all, 5e, draw from their past versions by mere coincidence.The past had examples of so many designs and playstyles, that you can look at pretty much any modern game, and draw an analogy, and claim it was 'backwards looking.'
And yet with 5e WotC have released both the free-to-play Basic rules and the framework-like SRD under the OGL.
For years now, the biggest trends have been backwards-looking. OSR, for the biggest, most obvious instance. Popular games from the 80s and 90s keep getting resurrected by Kickstarters.
Sure. D&D was the first RPG, remains the only RPG with mainstream name recognition, and was the #1 RPG for decades, it hardly seems like it would need to innovate - and, the one time it did, it lost that #1 spot.Given how many RPG mechanics cycles D&D has always been behind I wouldn't look there for innovation. (Probably the biggest demonstration of this was Ryan Dancey's notorious review of WFRP where he praises the mechanics as taking inspiration from d20 when everything he points out had been in WFRP 1 in 1985.
Is 'story games' somehow significantly different from the storytelling trend in the 90s, led by WWGS? The classic Storyteller games are also making a come-back, is that part of it, or separate?I don't thin the OSR is bigger than the story-games crowd - and they are definitely moving game design onwards. I think the only period we've had a bigger improvement in RPG design than the last decade (starting in 2003 when the Forge actually started producing good things) was the decade that started in 1967 with Braunstein 1.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.