I have no prob with raise dead, but to me DnD is a game, not a way to group-think a novel. Of course, if people have fun playing that way, more power to em.
But I don't think that even if raise dead were available in real life for grandpa it would get used very often. It might restore grandpa's life, but will it reverse 50 years of slowly hardening arteries? Probobly not. Will most people bankrupt entire families assets to give one more year with grandpa...it might sound hardhearted, but probably not. Hell, would grandpa want to give himself another year or two of marginally acceptalbe quality of life in return for draining his grandkids college fund...almost certainly not.
Raise dead is not "restore the body to how it was in their twenties". Most old people die for a reason. That reason is not negated by a raise spell. Adventurers who die on the other hand are otherwise hale and fit, with many years remaining on their natural lifespans.
Besides, modern day trauma centers are darn close to approaching a raise dead spell, with the exception of the duration a person can be dead. But yes, modern trauma centers can keep a person alive when they have no biological right to be, giving the body time to heal because a heart and lungs machine is mechanically forcing life to sustain itself. Wealthy people use these services all the time to extend life and it hasn't caused society to go upside down.
How is this really that different from raise dead?
Wouldn't cure spells (to an admittedly lesser degree) pose the same problems for verisimilitude? Would characters be willing to take tremendous amounts of damage from the red dragon if a cleric wasn't on hand to take it all away before they tried to get all the back to civilization? I dont think heal spells are prominently featured in myth and legend either, but there is little problem with those from many who have stylistic issues with raise dead.
Just debate positions though. We each can run our campaigns how we see fit.
But I don't think that even if raise dead were available in real life for grandpa it would get used very often. It might restore grandpa's life, but will it reverse 50 years of slowly hardening arteries? Probobly not. Will most people bankrupt entire families assets to give one more year with grandpa...it might sound hardhearted, but probably not. Hell, would grandpa want to give himself another year or two of marginally acceptalbe quality of life in return for draining his grandkids college fund...almost certainly not.
Raise dead is not "restore the body to how it was in their twenties". Most old people die for a reason. That reason is not negated by a raise spell. Adventurers who die on the other hand are otherwise hale and fit, with many years remaining on their natural lifespans.
Besides, modern day trauma centers are darn close to approaching a raise dead spell, with the exception of the duration a person can be dead. But yes, modern trauma centers can keep a person alive when they have no biological right to be, giving the body time to heal because a heart and lungs machine is mechanically forcing life to sustain itself. Wealthy people use these services all the time to extend life and it hasn't caused society to go upside down.
How is this really that different from raise dead?
Wouldn't cure spells (to an admittedly lesser degree) pose the same problems for verisimilitude? Would characters be willing to take tremendous amounts of damage from the red dragon if a cleric wasn't on hand to take it all away before they tried to get all the back to civilization? I dont think heal spells are prominently featured in myth and legend either, but there is little problem with those from many who have stylistic issues with raise dead.
Just debate positions though. We each can run our campaigns how we see fit.