jaelis
Oh this is where the title goes?
So I guess the question is, say each individual character is at least reasonably optimized for some role. What combination would be least effective as a party?
An obvious choice is to have everyone focus on the same role. Even within a class itself. So for instance a party of all melee barbarians will have lots of trouble with ranged or magic-using opponents, not to mention skill challenges.
I think in fact all melee would be about the worst. A party of all skill monkeys would still be able to get a lot done while avoiding combat. A party of all faces ought to be able to talk/charm their way through many situations (and it is hard to make a pure face without any competence in other areas). All control would probably do quite well if they were smart about it. All ranged DPR would have many problems, but again it is hard to make a "pure ranged DPR" character. All support would be weird, but as long as they had some offensive capability I guess they would do OK.
So yeah, I'll vote for 5 barbarians, all straight up melee focused. They would tear up a melee encounter, but flail for pretty much anything else.
An obvious choice is to have everyone focus on the same role. Even within a class itself. So for instance a party of all melee barbarians will have lots of trouble with ranged or magic-using opponents, not to mention skill challenges.
I think in fact all melee would be about the worst. A party of all skill monkeys would still be able to get a lot done while avoiding combat. A party of all faces ought to be able to talk/charm their way through many situations (and it is hard to make a pure face without any competence in other areas). All control would probably do quite well if they were smart about it. All ranged DPR would have many problems, but again it is hard to make a "pure ranged DPR" character. All support would be weird, but as long as they had some offensive capability I guess they would do OK.
So yeah, I'll vote for 5 barbarians, all straight up melee focused. They would tear up a melee encounter, but flail for pretty much anything else.