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D&D 5E What's the WORST party composition possibly with 4 or 5 characters?

The absolute worst would be 4-5 characters that thier players don't enjoy playing. Doesn't matter how thier built.

I think that the premise is that the players play to the best of their abilities and that characters are created optimally. Also that they are team players.

Any party can fail if players play like crap.

5 Rogue Assassins would have crazy alpha strike but little to fall back on afterwards. Being wood elf helps as you can hide in more places.
 

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Adding a single member of another class will only weaken the rogue party, since that one character will probably end up failing stealth rolls and thus compromise the party's ability to sneak around and set up ambushes.

Depends on the class of course, rouges aren't the only characters that are sneaky, but anyone in heavy armor is going to be a liability.

You can make almost any class stealthy. Fighters don't need to be in heavy armor - I play a single class fighter right now that wears no armor.

Besides which - group stealth checks don't require everyone to succeed.

And rouges aren't stealthy. Rogues are. :p
 

You can make almost any class stealthy. Fighters don't need to be in heavy armor - I play a single class fighter right now that wears no armor.

Besides which - group stealth checks don't require everyone to succeed.

And rouges aren't stealthy. Rogues are. :p

I dunno a party composed entirely of red powders or cream used as a cosmetic for coloring the cheeks or lips could be pretty stealthy. Ever seen a woman's purse? Anything could be in there.
 

How about a party of all Beast Rangers? haha


When I made this thread, I figured most of the answers would end up being a party of all one class. I guess that really is the worst possible thing to do. I'm having trouble coming up with any answer that involves 4 or 5 different classes.
 


How about a party of all Beast Rangers? haha
They're a little inefficient in terms of action economy, but they have tanks and strikers and healing spells. You could definitely do worse.

A group of jacks with no discernible strengths or weaknesses is a stronger group in the long run than a group of specialist who share one weakness that they can't overcome.
 


You can make almost any class stealthy. Fighters don't need to be in heavy armor - I play a single class fighter right now that wears no armor.

One of my favorite all time PCs was a halfling figher/thief in AD&D. I ported him over into 5e as a straight champion fighter with the criminal background and skulker and dungeon delver feats. Technically not a rogue. But he played the exact same way as a f/t in AD&D. Just as sneaky.
 


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