Jack99
Adventurer
JRRNeiklot said:Oh come on, strikers, dps, it's the same damn thing. Wow has DPS, tank, crowd control, healer. 4e has strikers, defenders, controllers, healer.
On the rogue: It's been stated that it will be even easier sneak attack in 4e. Having a rat run by is apparently too much trouble. Undead can be sneak attacked, and I assume slimes, etc, will be vulnerable as well. I wish they'd just drop the sneak part and rename the rogue ninja or something, it wouldn't bother me nearly as much. I just envision an ENTIRELY different character when I hear the term "rogue."
Let me get this straight. So the term "striker" doesn't exist in WoW? Interesting. I could have sworn someone said DND stole the term from WoW.
Hmmm, anyway
So, in WoW, someone who does a lot of damage is called dps, and in DND, someone who does a lot of damage will be called a striker.
In WoW, someone who can take a lot of hits is called a tank, and in DND, someone who can take a lot of hits is called a defender..
I am sorry, I really fail to see how that makes DND more video-gamey.
But let me ask you this. In WoW, they have a class called the mage, who does magic. In DnD, we have a class called the wizard who does magic. Does that make WoW more DND-y, or the other way around?
Regarding the rogue. Okay, so his SA become more effective, how does one translate that to "best dps in the game"?
Maybe it's just me, but I am clearly not getting your point.