LokiDR said:
I have no intention of picking your character apart
.
Here are few observations though, on how your character sheds light on the monk class. First, you chose a monk centered item, the monk belt. This means that there must be some use for monk centered items. Secondly, you are using you the monks mobility in a new way, incorporating web. You could easily move through the whole web without a problem. The magic kama is a nice touch, proving that monks don't need to use their fists.
I do see a few holes, some have already been mentioned. First: fire. Without web, you are back to a not so good fighter, and the web is removed prety easily. Next, the DC is pretty low to avoid web. Third, you can get away, but +12 is much narrower margin to hide by (most of the PCs have ranks in spot). Haste may well even the odds, and I would definately put this monk as better than the one posted by wolff96, but then you spent 1.5 times more money.
My bet on this monk: the party takes a casulty, the monk runs, the monk gets slautered when he comes back.
Ok, I chose the monk's belt for two reasons. First there are some individuals that would call other items cheats. The monk's belt has two uses for a monk, first one extra stunning attack a day , whoopie-do, and 10 consecutive rounds of haste. Which takes me to the second reason, it was the haste I was going for. I did not want to have a bunch of one use items, that seemed would ruin the flavoer of the challenge. Otherwise just fill up a bunch of potions of haste. Basically, I was trying to make a completely playable monk.
The feats I chose do not match the magic items exactly, I think this mimics the rate and type of magic items normal characters gather. Also, as I stated, for the monk's belt I could have purchased, bracers of armor +1, an amulet of natural armor +1, a ring of protection +1, and either gloves of DEX or a pearl of WIS +2. This would have resulted in a +4 to my AC and extra skill points for well used skills. Clearly this monk was not optimized for the encounter, for the catacombs, or for individual combat.
To continue, sure fire is a problem, it's also free damage for me. The web slows down everyone so much that the monk gets to pick where to fight. The guy with the torch might just be the one to go after first. Also, web is very useful, if you make the save and fighter types with a dex of mod of +1 will have a total of +3 to save against the web at DC 13. So half the time they would fail. That removed the immediate threat of half the fighter types. But even if you make your save you are still surrounded by webs. Simple movement requires you to be entangled. If you made your save the monk could bull rush you into more web. I would DM that attacking the monk in the web would entangle your character. I think it would be a hoot to grapple an opponent in the web while you were free to move.
The only reason the kama is there is because the designers made it impossible for the monk to damage DR creatures, really +1 at level 10! But really the kama takes away 2000 gold that could really have been used elsewhere. I think this clearly demonstrates that this monk is not optimized.
And, as for the money, I asked twice if I should equip this character as a PC or as an NPC. Hearing no answer, I spent the 19000 gp suggested byt the DMG for a PC.
g!