BiggusGeekus@Work said:I'm going to have to come down on Psion's side.
I like Ragnar's ideas, but how to incorporate them? Playing devil's advocate....
* play important roles in a major war
--- what war? Do I have to introduce a war into the campaign now?
* get caught up in court intrigue
--- that's a lot of NPCs I'll have to build or fit into my game all of the sudden
No, you're not alone. In fact, your entire post is more or less a rewrite of a thread I began a while ago. I'll add that you can mislead people with the "back to the dungeon was a mistake" line; what you really want (IMO) is the "back to the megadungeon was a mistake". There's a difference....a big difference. With dungeons, as with mexican food, it's possible to have too much of a good thing. I'm yet to see a fully written megadungeon (Undermountain doesn't count in that respect) that doesn't get dull as doornails reasonably swiftly.Am I the only one who thinks the whole "back to the dungeon" philosophy was a complete step in the wrong direction? That "third edition rules, first edition feel" was a complete misunderstand of what I wanted out of an RPG?
Yup. As seen in this thread, there are a lot of apologists who make up excuses as to why PnP D&D has nothing with the scope and depth of, say, Baldurs Gate II. Either Bioware designers are a lot more talented than TSR/WotC designers, or there are other things getting in the way, like restrictions on development funds, page count and marketing decisions.Come on. If I want a dungeon crawl, I'll get a computer game. Diablo, anyone? Icewind Dale? Computers take care of the mechanics of combat, making dungeon crawls their forte. When I come to the tabletop RPGs, I want character development, immersive storylines, and plot development. The problem is, I got more character development and a better storyline out of the Baldur's Gate CRPG than any published RPG module or series of modules.
See above.Where are those players and DMs who cut their teeth on fantasy novels like Lord of the Rings, The Chronicles of Prydain, the Belgariad, and the Riftwar Saga? Why do they have to make their stories from scratch, instead of being able to buy a campaign off-the-shelf?
It's been done before (Call of Cthulhu comes to mind). Why not in the fantasy market?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.