What's wrong with current high-level mega-modules

I'm another one who thinks this isn't really the domain of the module, although Privateers Witchfire Trilogy did a great job (again, though, that's three books). And as people have also already mentioned, the WHFRP Enemy within Campaign is awsome. Again, though, it's a campaign, and a big one. Campaign settings are great for this sort of thing -- the classic that comes to my mind is Birthright, where you get into political shenanigans and the associated hoopla right from the get-go.

You might also want to try looking at modules for other game systems, especially the Pendragon line. Whilst the scenario collections are more like real books (they're c. 150 pgs. or so), they have complete campaigns and great ideas in them (if I may say so myself, having worked on Pendragon in the old days). Whilst you might have to do some fiddling to convert them, say, to the adventures of some wandering Knights of Cormyr in the Forgotten Realms, the "everyone knows something about King Arthur" feel to them helps you get to the nitty-gritty. I'm also fond of the old ICE mega-settings for their Middle Earth game. Gorgeous maps, epic feel (have your high-level party try to figure out what to do with the court of Ardor, sometime...), and sometimes great and evocative illustrations. These require a lot of converting, but they're well worth the effort.
 
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My City of the Spider Queen adventure will eventually cover all of the topics you mention below.

http://enworld.cyberstreet.com/showthread.php?s=&threadid=54053

However, I agree with the posters, that plot threads are the responsibility of the GM and are driven by his/her creativity. That the module is just there to give the GM a framework to work with.

Ragnar_Deerslayer said:
In an epic (not Epic) mega-module, the PCs should:
* play important roles in a major war
* get caught up in court intrigue
* journey to exotic lands (eg, as ambassadors, or on a quest for a person/ thing)
* go plane-hopping (shopping trip in Sigil! Undercover recon in the Demonweb Pits! Invade the Nine Hells with an army of paladins!)
* defeat a powerful dragon
* uncover a plot by an evil cult
* have a recurring villian
* get betrayed
* get framed/ go outlaw/ clear their names
* face their pasts
* rescue a princess
* avenge the death of a loved one
* make important/powerful friends
* get captured/ escape
* protect a cute (or annoying) kid/ sidekick/ princess/ monster/ bard.
* save the world
* visit home after becoming famous
 

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