Whats Wrong with Ganking CRPG Stuff???

Scribble

First Post
I'm probably going to get blasted for this one... But who cares! :P

What's wrong with stealing ideas from CRPGs?

If CRPGs have cool powers and attacks and classes and stuff, why not steal the idea and add some D&D to it?

It's not the powers and abilities in my mind that make a table top RPG better in my opinion. It's the human element.

Table Top RPGs (essentially) do the exact same things CRPGs do. Just with a TTRPG you have the ability to do anything. (Ostensibly.)

If there are neat powers and ways of doing things in CRPGs why not emulate them in RPGs? Obviosuly people like them, why not give people what they want in D&D style?
 

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I think the designers should take good ideas from any source - I'm heartened by the Quest Card thread in which people are truly examining the usefulness of the idea without too much "it's video-gamey aaaaaAAAAAAhhhhh!" silliness.

Taking an idea from a video game might be a good approach - it all depends on its execution in our P&P world...
 

Scribble said:
I'm probably going to get blasted for this one... But who cares! :P

What's wrong with stealing ideas from CRPGs?

If CRPGs have cool powers and attacks and classes and stuff, why not steal the idea and add some D&D to it?

It's not the powers and abilities in my mind that make a table top RPG better in my opinion. It's the human element.

Table Top RPGs (essentially) do the exact same things CRPGs do. Just with a TTRPG you have the ability to do anything. (Ostensibly.)

If there are neat powers and ways of doing things in CRPGs why not emulate them in RPGs? Obviosuly people like them, why not give people what they want in D&D style?

Nothing is wrong with it. You can get good stuff and bad stuff from CRPGs.

I think aggro - as a recently mentioned item - is a bad thing from CRPGs (good in that context, bad when you have a DM rather than an unthinking computer). WotC should be sure, if they include any dollop of that idea, to call it something other than aggro :)
 

(Psi)SeveredHead said:
Nothing is wrong with it. You can get good stuff and bad stuff from CRPGs.

I think aggro - as a recently mentioned item - is a bad thing from CRPGs (good in that context, bad when you have a DM rather than an unthinking computer). WotC should be sure, if they include any dollop of that idea, to call it something other than aggro :)

Sure, but apparently the designers are smart enough to realize that it wouldn't work. :)

It just get me that people knock things that are found in CRPGs... Why knock it?

To me, the two should constantly feed off of each other. Keep forcing the other to push the bar, and ultimately grow the games.
 

Scribble said:
It just get me that people knock things that are found in CRPGs... Why knock it?
Because if D&D uses anything from a Computer Game, then it'll ALL be a computer game, and it won't be D&D anymore, just some Computer Game all Out Loud.
 



I don't see anything wrong with it personally. Really, "videogamy" and "anime" are buzz words used by people that are trying to express their frustration that the D&D game is not keeping with their particualr style and insterests. You could say "D&D is getting too Blabooy"

I think what some people are angry over is that many CRPGs have a different "feel" than D&D did from the 70's and 80's when many posters first learned to play? Or maybe it's because they are concerned that the game is becoming more about number crunching? I don't know. Just throwing those out there.
 

Two words: Style Clash

D&D has always been desinged based off what was popular at the time. OD&D and 1st ed where based of certain books, but Wargames which where the popular hobby at the time. I can't really say for sure what second and third editions are based from, but fourth seems to be video game based.

I think the problem is that D&D is that the game style (not just the mechanics) have changed so quickly that caused rifts between odler edition players and newer. R.A. Salvatore mentioned something like this in a D&D podcast he did. (About how getting information has changed)

It all depends on what style you are the most familliar with. Case in point: I love cinnmatic battles that are long and brutal, from the fencing secnes in 'The Princess Bride' to old martial arts movies involing Shaloin styles of Kung Fu 'Master Killer', 'Four Shaloin Chalengers'.
My group are all anime fans, who like big shiny end of the world energy attacks and want to use laser eyebeams of death every turn in a battle. This style clash has lead to me not running a campaign any more (with a few other reasons)

GURPS solves this problem well, but D&D doesn't at all.

---Rusty
 

I don't see anything wrong with it considering the fact that most fantasy CRPGs owe their very existance to D&D. If wotc wants to borrow interesting style/gameplay elements that make sense in the P&P world, why not?
 

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